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CP Admin Buttons
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Donkbaca:
You need an exit button.  Nothing else is a must have. Second most popular is pause, but I don't have one. The only other thing you may need is volume.  Admin buttons should only be buttons you use regularly. There is no need for a button like tab. You should set up all hour gams with a keyboard before you go live. If a guest hits tab, they could royally screw up your setup. The same for f2. Admin buttons should only be buttons that a guest, who has no knowledge of emulators, can intuitively use. For everything else, just keep a keyboard behind the coin door
Woodshop Flunky:

--- Quote from: dextercf on March 01, 2011, 05:10:59 am ---I don't get it.
What has tokens/coins to do with admin buttons?
--- End quote ---
I intend to have a working coin door, so I could eliminate the coin button and keep as few "must" have admin buttons on the CP as possible.  After reading all the posts, I don't think I'm going to have the CP cluttered up with admin buttons.


--- Quote from: mgb on March 01, 2011, 08:01:33 am ---Hey Woodshop,
 Is the monitor also gonna be vertical like in the pic at the top of the post?

--- End quote ---
YES!  :)  My favorite games are vertical, and I just love the look of a vertical cab.  I've played several horizontal games with my test monitor (a 17" PC monitor) rotated vertically, and they all played fine for me.  It's kind of like watching a widescreen movie on an old 4:3 TV years ago.
Woodshop Flunky:
Also, this cab is for my son's birthday, and is going to be 3/4 scale (like Bella's).  So thats another reason (besides my OCD :)) why I wanted as few buttons on the CP as possible.
bkenobi:
If you add admin buttons, consider the volcano style ones.  I think they would look pretty good on that CP.

http://wiki.arcadecontrols.com/wiki/Pushbuttons
Donkbaca:
My advice?  Just exit.  Maybe pause.  You can add a coin button and run it parallel to to the coin mechs so that way you can use both.
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