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D_Harris:
If I select "Input General" or "Input This Game" there is nothing on the subsequent menus that show any reference to the SideWinder game pad.

I spent a half hour looking around and found nothing before the TAB stopped working altogether. I have no idea where to go from here.

Thanks.

Darren Harris
Staten Island, New York.

Hoopz:
When you're in the TAB menu, you have the chance to tell Mame to use the various inputs on the gamepad instead of the currently selected controls (default or custom controls that you had already set).  So if you want Player 1's button #1 in a particular Mame game to be a particular button on the gamepad, you use the arrow keys on your keyboard to move to that particular line in the menu, then you hit enter on a keyboard.  That tells Mame that you want to change the input for that particular button or joystick.

It's not like within a Windows game where you can select from keyboard, joystick, gamepad etc.  You have to tell Mame to change a particular input for each button, trigger, control pad etc on your gamepad.
Hoopz:
Reference:  http://mamedev.org/devwiki/index.php/FAQ:Controls

--- Quote ---How do I configure the keys?

Press Tab in-game and choose "Input: This Game". Select the input you want to configure, press enter followed by the key you want it mapped to.

More fancy key combinations can be made. To map this key OR that key, set one of the keys as before, wait until mame accepts it, then repeat for second key. To map so two keys have to be pressed at the same time, press both (or more) keys (or press them with a second of each other) after pressing enter. To map a NOT (key1 only if key2 is not also pressed), enter, press first key, then quickly press the second key(s) twice.

"Input: General" can be selected to change all games inputs, and mame's UI buttons.

This remapping will also work for joystick or mouse inputs if joystick or mouse support is enabled (see below).
[edit] Why doesn't the Tab key work anymore?

Most likely you have re-configured the "UI Configure" key, normally Tab, to something else. To restore the default settings, the quickest way is to delete the default.cfg file from the cfg/ subdirectory below the main MAME directory. However this will remove any other general input changes, too.

If you have settings you don't want to lose, you can also edit default.cfg with any text editor, since the input configuration files are in XML format. Open the default.cfg file and find the line that says <port type="UI_CONFIGURE">. Delete that line and all the lines down to and including the next </port> line; this should be five lines. Save the file.


--- End quote ---
D_Harris:

--- Quote from: Hoopz on February 20, 2011, 03:35:23 pm ---When you're in the TAB menu, you have the chance to tell Mame to use the various inputs on the gamepad instead of the currently selected controls (default or custom controls that you had already set).  So if you want Player 1's button #1 in a particular Mame game to be a particular button on the gamepad, you use the arrow keys on your keyboard to move to that particular line in the menu, then you hit enter on a keyboard.  That tells Mame that you want to change the input for that particular button or joystick.

It's not like within a Windows game where you can select from keyboard, joystick, gamepad etc.  You have to tell Mame to change a particular input for each button, trigger, control pad etc on your gamepad.

--- End quote ---

I know how to configure keys. (Keyboard or arcade controller). That is not my problem.

As far as MAME is concerned my SideWinder game pad does not exist. If MAME does not see the SideWinder game pad it cannot configure the buttons for it.

I know that the SideWinder game pad works, because as I said all ten buttons and eight directions on it work when I'm in "Microsoft SideWinder Game Pad Properties".

Thanks.

Darren Harris
Staten Island, New York.
randjamal:
Darren,

I use a hacked sidewinder identical to yours for my cabinet. I haven't had a problem.

Is joystick set to "1" in your mame.ini file?

P.S. You are right about the "mode" button on this version of the sidewinder. Don't use it as an input.
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