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Hardware to render arcade monitors obsolete?

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Harakiri:


--- Quote from: Jack Burton on February 17, 2011, 12:55:35 pm ---I haven't applied that filter, but going off the videos it appears to destroy a lot of the detail in the images.  If you could tweak it down quite a bit it might be interesting, but I doubt I could ever get it out of my head that my image is being monkey'ed around with and isn't real.

I just accept that CRT and LCD are different technologies and you can't replicate the image of one on the other.  You just have to learn to appreciate the benefits of each.

I love the warmth, the glow, the vividness of a good CRT.  It will always be my first choice for gaming.

However, an LCD monitor has perfect geometry, and razor sharp focus.  Sometimes I just want to be assured that a square is square. :lol

As far as Turbo goes I've connected it to a variety of 15khz capable monitors and it's always had the hot pink color on that car.  Yes, even on a dot trio screen. 

--- End quote ---

I'm starting to draw the same conclusions... :)

CheffoJeffo:

As much fun as these discussions were a few years ago (the Belligerant KoolAid Man provided us with hours of fun), the point of "CRT monitor obsolescence" really is becoming moot.

Authentic arcade CRTs are, by far, the best way to experience the classics, but the supply is growing very, very short and, at this point, is best left to real restorations.

Gray_Area:

Old MAME has a 'cubic - gaussian kernal' filter in D3D. It doesn't seem to look any different than the default 'bilinear'. Setting the prescale to 'none' gives it the natural blur (images 1 and 2). I tend to prefer prescale at 2 (image 3), and brightness at 1.15 regardless of prescale setting. (Image 4 has both.)

Current MAME with Scanrez2, prescale at 2 looks great (image 4).

Ginsu Victim:

DK scanlines should be vertical, btw.

Weird. I swear they were horizontal earlier. (Hmmm, that edit time is suspicious...)   ;D

VanillaGorilla:

Are you referring to those screenshots? They look vertical to me? :dunno  In any case, the prescale=2 does help retain more blockiness, if thats what you're after.

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