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Astounding, the fervor for an Asteroids button layout
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opt2not:
Doh! Yeah, sometimes when a thread gets too convoluted with drama I tend to gloss over things. Missed the couple messages regarding the spinners. Whoops!
Xiaou2:

--- Quote ---Xiaou, does it hurt when you talk out of both sides of your mouth ?

You get upset that people mock others. Then you mock not only those people, but their friends.
--- End quote ---


 Theres a difference between a person who starts being insulting, and who retaliates with an insulting retort.   While sure, its true that two wrongs dont make a right..  its also true that the person who instigates things should be weighed with 10x the responsibility.

 For every action, there is consequence of that reaction.  If someone comes along and kicks a sand into some little kids face, you can bet Id be the first one scene to make the person eat that sand as a result.

 I have no problem with Opinion.  I do have a problem with abusive attitudes and Elitist Nazi "MOB" mentality.  Ohh, yeah, I also have a problem with slimeball button pushers like yourself.


 While I do not always agree of like certain aspects of a persons cabinet / layout, I dont make it a point to bash and slam them over their decision.  The exception being companies creation, such as Sterns horrendous corner-cutting Pins.  That to me is just too irresponsible to the hobby Ive come to love.

 If they dont like cluttered controls... and dont mind compromises in games playability... that doesnt bother me.  Im not playing it.  Yet you so called Elitists think that your Opinion is the gospel of the control building code.  That if you deviate from certain rules... that you should be tied to a tree and stoned by the Mob.

 Opinion isnt Fact.  And the Facts are Quite clear, your very posts are set to ridicule, shame, put down / undermine others.... merely for your own amusement, as well as to try to force people to be exactly like your little Mob cult.

 Very childish and Very Pathetic.


--- Quote ---Just STFU already.
--- End quote ---

 Im sure that kind of talk works on your poor wife... but not me.
RandyT:

--- Quote from: opt2not on February 08, 2011, 07:27:45 pm ---I might be in the minority here, but I kinda like the Asteroids button layout, I wouldn't want to play asteroids any differently.
Though looking at this guy's layout, it looks like his spacing is just a bit too wide no?

--- End quote ---

Yes, it's too wide.  Still better than the much wider separation if one needed to use the normal player buttons.
Xiaou2:

--- Quote ---I don't play any game for two hours in a row
--- End quote ---

 Well, all I can say is that when I first bought my AD, I litterally couldnt stop playing it for around 2hs.   Same with my Spy Hunter.

 Back in the arcade days, I was too young to really be any good at either of those games, and died very quickly.   And while Mame has been around for some time, Ive for the most part only played with a joypad and keyboard... so there was little dedicated effort, and poor control to fuel skill progression.

 The Spy Hunter was first, and maybe about the 2nd day or so, I learned to be able to bump switchblade cars with the rear of my car without getting killed.  Id never seen anyone do this before, and it was only because of the constant play and proper controls that got me to that level of skill to discover and master that tech.

 Asteriods Deluxe, while played lightly in mame.. again never really pushed too hard... and without leaf-switch buttons, it does detract from faster firing control, as well as the game looking dreadfully awful on a non-vector monitor.
 
 AD took me a lot longer to get good at.  The shield button is really tough to remember to hit, let alone reach it in time.  However, after a few good long plays alone, and some 2player friend sessions... I was able to successfully Use the Shield, maybe 80% more often than I started out.  Its definitely a skill thats acquired with practice.   

 Im very glad I didnt hack the panel up early on, as I was seriously considering it to begin with.   One thing that seems to happen every now and then is that you forget which buttons are which.  With Shield being too easy to press, I realized it would have gotten pressed too many times on accident while hunting for a button.  It also would have made the game easier... which I realized that I didnt want. 

 The frantic scramble for the Shield is probably half the fun in that game.   It tests your reflexes, gets your adrenalin rushing.  If you hit it, you feel like you saved the planet. If you miss it, you laugh and cry at the same time... noteing how you Almost got it in time.


--- Quote --- I have experimented with mapping Asteroids controls to existing "fighter" style layouts, and while it definitely works, it's not the same.
--- End quote ---

 + 1000 Pts
Donkbaca:
Soooooo... Let me get this straight, you like this layout because you rock at spyhunter and think it's good to dedicate space on a control panel even though you never played the game in mame....
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