Main > Project Announcements

Multi-Williams / Mame Project

Pages: << < (8/9) > >>

Necro:

Quick question for you, as I'm designing a CP that's going to be Multi-Williams layout (however, I'm going to use it just generally for 'classics'). 

Why the second button on the left joystick?  Just for proper flap button placement or something else? 

Also, does Asteroids and Space Invaders play decent on this given the button setup?  (If you want to play using the top right two buttons as left/right I'm guessing).

taylormadelv:

nabbed that MW bezel just before it got taken down! nice work! I dl'd the bezel and then when I clicked another image it was...gone.Thanks!

quanlee:


--- Quote from: Necro on April 07, 2011, 08:03:01 pm ---Quick question for you, as I'm designing a CP that's going to be Multi-Williams layout (however, I'm going to use it just generally for 'classics'). 

Why the second button on the left joystick?  Just for proper flap button placement or something else? 

Also, does Asteroids and Space Invaders play decent on this given the button setup?  (If you want to play using the top right two buttons as left/right I'm guessing).

--- End quote ---

The second button on the left joystick is for a few reasons:

1. The closer lower button is for "reverse" for Stargate and Defender.
2. The second upper button is for "flap" for Joust, and also serves as a second button for two player side by side games.

I use the left joystick and either the left flap button, or the right fire button for these games. I don't really have a config for a left and right button, like the original Asteroids and Space Invaders.

quanlee:


--- Quote from: taylormadelv on April 09, 2011, 01:25:58 pm ---nabbed that MW bezel just before it got taken down! nice work! I dl'd the bezel and then when I clicked another image it was...gone.Thanks!

--- End quote ---

Taken down?? Huh?

clutch:

What specifically do you ask for at Staples for the CP overlay?  What material?  What did you use to affix it to the CP?  Thanks!

Pages: << < (8/9) > >>

Go to full version