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BritInVA's Project Arcade II attempt :)
emphatic:
--- Quote from: britinva on February 07, 2011, 07:22:33 pm ---Or am I missing something?
--- End quote ---
You are.
--- Quote from: Ultimarc ---The UltraStik Is based around a true analog "engine" using advanced sensing technology which uses no contacts nor switches.
It can be used in many modes, ranging from simply replacing a micro-switch stick to a full analog flight stick with user-defined analog/digital mapping.
No need for any other stick as the UltraStik can operate in ANY mode, 4-way, 8-way, 2-way, 45 degree mode or any special mode you wish to define.
Maps downloaded instantly to joystick via USB and this can be done in the background when starting a game.
--- End quote ---
No microswitches, so no wear-tear. If you use MALA frontend it will (IIRC) automatically change the stick layout to the game you launch, so if you want to play Pac-Man, the stick will be a 4-way, launch Galaga and you'll get a 2-way etc.
Edit: And of course, built in decoder for 8 buttons per unit.
drventure:
Sorry, just getting back to this.
As for a way to show what controls are used in what games, that's what a "CPViewer" type app is for.
There are several floating around. CPWizard is probably the better of them, but you can find links on the WIKI.
http://wiki.arcadecontrols.com/wiki/Utilities#Control_Panel_Software
britinva:
emphatic
Hmmmm - got me thinking now :-\
Option 1: I used the UltraStik I could keep to my original design, get 2 of them and could control 16 of the buttons - but still would need an encoder for the additional buttons (think need at least 3 more - for Exit & Pinball). Is it just MaLa that auto changes or does other FE's like Atomic FE have this capability?
Option 2: I could stay with what I listed previously but add an additional stick (e.g. HAPP Super Arcade configured as 4-way) wired in parallel with player 1.
Appreciate ALL opinions on best options that keeps things simple.
drventure
Thanks was wondering best way to decide what buttons needed for each game - I'll take a look at that tomorrow.
drventure:
Just FYI
I've found that having the buttons run through an IPAC keyboard encoder is awefully nice because all the buttons are "just keypresses"
If you hook them up to the ultrasticks, they're actually USB HID "buttons" and in some cases can require more fiddling to get mapped properly into various games.
Not saying it can't be done, but it does seem like it's a bit more trouble that way.
britinva:
How about option 3 - use Mag-Stik Plus which "switches from 4 to 8 way mode from the top of the panel"
If I go this route should I go with 2 Mag-Stik Plus or 1 Mag-Stik Plus and 1 Mag-Stik? Are there 2 player 4 way games?
And get a I-PAC 2 Interface (32 inputs).
More expensive than the Groovy way but seems more flexible.