Software Support > controls.dat

Controls.dat "support" in mame, perhaps we need to make a submission?

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drventure:
Interesting. I did not know about that patch. Will have to check it out. I just recompiled mame to add in the custom 16x9 default layout (as per Mr DO's site), so I was planning on customizing the bezel in a bit.

But is it possible to have a key mapped in mame that toggles between the various layouts that are defined (including any custom layout for the current game)?

Just wondering. Maybe that Bezel patch would be enough for me to figure it out...

Howard_Casto:

--- Quote from: headkaze on March 07, 2011, 07:51:12 pm ---Had this type of thing working years ago with CPWizard. It can export to MAME's bezel format and with a patch you can assign a button to show / hide your CP. But it would be nice if MAME developers allowed you to assign keys to toggle bezel layers without a patch.

--- End quote ---

Yeah I remember... I used that build for a while myself but as you said, it was a custom patch and it's a pain in the butt to keep things updated. 

DrVenture:  It isn't a question of if it's possible, it's fairly easy to implement, it's the question of if they would accept it.  If you are wanting to make a submission, I can help you if you need it.  Aside from what I was suggesting, I think a default bezel and perhaps a default vertical bezel option in mame is long over-due.  It wouldn't even take much code.

drventure:
Yeah, I'm not sure I'd want to have to deal with that sort of change as a patch either.

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