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High Score Competition # 60: Dig Dug

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spoot:

Jav,

Yeah, I've played this game now and again for decades.....and I just realized last night that you can move through the red ones after inflating them.  Which allows you to move and get em in line for rocks.  Felt kinda silly.....since I saw that from the attract screen right before I exited the game.   :D

Rando,

I can't see why you wouldn't be able too....I don't think cab is a rule?

dfmaverick:

Forgot how fast and hectic things get going as you rack up the levels. For now, I topped out at 58,400.

ragnar:

And thanks for doing Dig Dug (I hinted at it for as an idea in the last competition thread).

Ya, it gets fast.  I think my high score is in the mod 50,000s.  Taking your time to knock off the bad guys one at a time works well.  I'll be posting soon!


EDIT: Got about 46,000.  I think I was doing 50,000+ on a different rev.

ragnar:

Got to 54,000 and change.

TIPS:
The first 4 levels or so, concentrate on killing baddies in twos with a rock.

Later levels, the bonus fruit is worth thousands.  It appears after dropping the second rock.  Be aware of this and get fruit.

The levels are programmed in a deterministic manner.  You'll notice that on level one, the baddie on the top left ghost himself first.  This always happens at the same time.  Point is, you can come up with a pattern for each level

When in trouble (multiple ghost getting close) do a double pump to slow bad guys.  One pump will not slow them up enough and you will get over-run.

Triple inflating under a rock turns baddies into points.  Triple inflate them and wait for a chance for a double kill

Just some thoughts.

3 at once is not much batter than 2 at once. {0 rock kill = 0, 1 rock kill = 1000 (+1000), 2 rock kill is 2500 (+1500), 3 rock kill is 4000(+1500)}

ragnar:

59980!

The last 15K or so was on my last guy.

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