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New ControllerRemap utility, 7/11/13 update available (Version 0.0.11)

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drventure:
Sure.

First, you don't need to define and alias for anything that isn't a stick or mouse, so you can get rid of the USBHUB entry.

Second, in the <controller> sections, generally , I don't use the device number because it can be confusing.

So

<system name="default">
    <controller id="U360 Player1">
      <input>
        <port type="P1_JOYSTICK_UP">
          <newseq type="standard">
                    JOYCODE_1_YAXIS_UP_SWITCH
                </newseq>
        </port>


Would become

<system name="default">
    <controller id="U360 Player1">
      <input>
        <port type="P1_JOYSTICK_UP">
          <newseq type="standard">
                    JOYCODE_YAXIS_UP_SWITCH
                </newseq>
        </port>

Note that I just removed the _1 after JOYCODE.

If you leave it, ControllerRemap will just replace it with the right ID but I find it a bit confusing to leave those in...

You have 2 SIDEWINDER <controller> sections. Looks like the second one has all sorts of other ports in it. That could definitely cause a problem, For any <system> section, a particular <controller> section should only be included once.

It looks like it DID perform a remap (you can tell this because there is an <input> section immediately below the <system> sections). Those <input> sections are removed and rewritten by the remap process when you run it.

That's good news because it means that there's nothing spectacularly wrong with the XML (ie leaving off a close tag or something) that would invalidate the whole file.


I'd remove the second "id=Sidewinder"  section first, Run remap and verify that the <input> section is including the right elements, then add back in whatever you really need in that second sidewinder section.

Let me know how it goes!

TopJimmyCooks:
Thank you good sir, will edit and report back. 

Hoopz:
TTT

Can we get this stickied?

tony.silveira:
hey guys,

reading up on this post for the first time and i think this little app could work for my situation.

i have a star wars yoke i've added to my panel as a removable unit, using a dual strike hack mounted inside the box i built.  i'm also going to be using dual strike hacks for a motorcycle handle assembly (two in fact for that controller) and pedals (one more dual strike hack).

my question on using ControllerRemap, how will differentiate between these different hacks when plugged in?  or will it even?

thanks guys, looking forward to taking a crack at this util.

drventure:
It should be able to distinguish between them.

You can plug all three in, and run

controllerremap /list

to get a list of the device signatures.

Even if the device names are exactly the same, their ID numbers should be slightly different, and you can use that to ID the individual devices.

The Docs have full details.

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