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New ControllerRemap utility, 7/11/13 update available (Version 0.0.11)

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MacGyver:
I tried the new one, works absolutely perfectly. :) I bounced the guns and spinners all over with the shortened IDs, they work perfectly.  Everyone should use this program, at least until they fix the usb device issues with mame for windows. 
I cut back my utrak, aimtraks, and spinners to just the VEN and DEV, and they are picked up everywhere and mapped correctly in mame everytime, but people with usb gamepads probably will want to use the whole ID.

Thank you again.  :applaud:

drventure:
Great. Glad to hear it's working!

Nephasth:
Glad I finally read through this thread. I thought this utility was like Xpadder, "remap" threw me off. I've been thinking of a solution for this problem since I read about it a few months back. What I came up with was to keep all USB controllers plugged in all the time (simple hardware solution). And to keep everything neat and organized I wanted to use retractable cable reels, but damn those are expensive. It will still be many moons before I will actually need to worry about this problem, but I will definitely be using this. :applaud:

drventure:
Wow. Those are cool, but 150$  :dizzy:

Ugh.

Well, one day, I might dust off my C knowledge and go hacking through mame to make the mods and try to get it accepted, but I'd hate to do the work and then find that it's not the sort of thing the mame devs want in the code. And I wouldn't want to have to leave it as a patch.

So... I think my little utility will work right nice for now   :)

If you can leave everything hooked, that's probably easiest, though!

ArcadeBliss:
Now this is just too cool. I have a multipanel setup including some with u360s and aimtraks plus joyless. This will now fix my woes! Thanks sooooooooooooo much for this.

Now only to get ledblinky to remap my u360s even if it did not detect them during the start of ledblinky   ;) :w00t

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