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New ControllerRemap utility, 7/11/13 update available (Version 0.0.11)
MydknyteStyrm:
Did you have Controllerremap set in HyperHQ? I know it works when starting Hyperspin, but not when I just test games thru the RL interface.
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stigzler:
Sorry - don't use either HyperHQ or RL
mark shaker:
drventure:
Thanks so much for this program. My mouse and joystick numbers were stable under Windows 7. But when I updated my MAME Cabs to Windows 10, the mouse and joystick numbers were mixed up after every boot.
Andy W. from Ultimarc pointed me to ControllerRemap.
I did find one issue: There is an inconsistency between the IDs given in the list function and how they are used in the remap function.
My Joysticks are listed like so (IDs 0-7)
1. 'AKI2', ID=2
2. 'AKI2', ID=3
3. 'AKI1', ID=0
4. 'AKI3', ID=4
5. 'AKI1', ID=1
6. 'AKI4', ID=6
7. 'AKI3', ID=5
8. 'AKI4', ID=7
But in order to have the input tag populated, I have to reference them like so (IDs 1 and 2 only):
1. AKI2:1
2. AKI2:2
3. AKI1:1
4. AKI3:1
5. AKI1:2
6. AKI4:1
7. AKI3:2
8. AKI4:2
I just discovered this, so I have not yet verified that the using this workaround will generate the correct Joystick numbers.
BTW: I'm using Version 0.0.11.
- Mark
UPDATE:
I've verified that referencing the Joysticks using the IDs 1 and 2 does correctly populate the input tag. So, I'm good to go. I think the bugs are in the list feature, first for starting the ID number with 0 (not 1) and second for not resetting the ID number even though the Controllers did not have the exact same name.
drventure:
Glad its more or less working for you. Haven't had any other reports of the number mixup like this, but I haven't run it on win 10 iether.
I'll have a look and see if I can figure out whats up.
Thanks for the report!
mark shaker:
drventure:
Thank you for developing and continuing to support ControllerRemap.
This is really minor, as once I figured out what was happening with the IDs, the workaround was easy.
Please let me know f I can provide any info to help.
Based on my experience with Win10, I think that ControllerRemap is going to get a bump in usage. :-)
- Mark