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| 720 Real/Joystick/Spinner Test |
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| Paul Olson:
--- Quote from: BadMouth on January 24, 2011, 02:43:22 pm --- MAME 0.141u1 What's New..... --- Quote ---720 - added Driver Configuration option to allow the controls to be set to Real 720 Controller Input; fake joystick; or fake spinner. It defaults to fake spinner for mouse/spinner use. [Derrick Renaud] --- End quote --- Wow, that was quick! ;D --- End quote --- Very nice! Derrick, is it already tested with the controller? I rebuilt the controller yesterday, but didn't have a chance to hook it up yet. I will try to get it hooked up tonight. That thing is too deep for my panel, so I am going to have to make a riser for it. |
| Derrick Renaud:
--- Quote from: Paul Olson on January 24, 2011, 03:47:48 pm ---Very nice! Derrick, is it already tested with the controller? I rebuilt the controller yesterday, but didn't have a chance to hook it up yet. I will try to get it hooked up tonight. That thing is too deep for my panel, so I am going to have to make a riser for it. --- End quote --- It has not been tested with a real controller yet but should work fine with the default sensitivity of 50% to compensate for the fact that the game hardware read at 2x and new interfaces read at 4x. Please let me know if you do test it. The fake spinner code accurately creates the center count based on the rotate count so that it behaves just like the real thing. From that I can tell that the real control should work just fine. It is also easier for most users to just use spinner instead of real. Real requires you to disable the Center axis (mouse-Y) when using a mouse so you don't send incorrectly aligned center counts. Some troll is going to start ranting that I should not have done this, but I wanted to document how the control works, and now anyone using the debugger on the 720 game can get real synced data from 1 control. It also passes the service mode test. |
| yotsuya:
Derrick- Just played 720 with my spinner. Kudos to you! |
| Derrick Renaud:
Glad you found it usefull. For my next trick: http://forum.arcadecontrols.com/index.php?topic=108813.0 |
| Xiaou2:
--- Quote ---For my next trick: http://forum.arcadecontrols.com/index.php?topic=108813.0 --- End quote --- Blasphemous. :P (the added number of controls add difficulty, which adds to the experience and feeling of accomplishment when you do well) How about simulating / emulating the Track n Field version that used a Trackball? That looked like it could be an interesting way to control the game. :) Not sure if anyone has gotten hold of the converter or not... and or if its needed. From what it looked like, there was some sort of small pcb that changed the values to digital pulses. |
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