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720 Real/Joystick/Spinner Test

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newmanfamilyvlogs:

Im pretty sure I've found his home phone and address if anyone wants to send him a "thinking of you" card :P

twisty:


--- Quote from: BadMouth on January 21, 2011, 05:00:36 pm ---
Tell people on mameworld to just google the username and they'll get the idea.
The guy is infamous for annoying the ---steaming pile of meadow muffin--- out of message boards.

--- End quote ---

Believe me, I'm quite aware!  :cheers:

saint:

Heh. Apparently, tag you're it Twisty.


SavannahLion:


--- Quote from: BadMouth on January 21, 2011, 05:00:36 pm ---EDIT:  This one is classic: http://developer.nvidia.com/forums/index.php?showtopic=2286&start=0&p=6307&#entry6307

--- End quote ---

Might as well sick him on the limitations of the human eye vs frame rate speed for all the good it would do.

Derrick Renaud:

Turns out there is a PORT_CONFNAME setting that does something similar to my PORT_REAL/PORT_FAKE idea.

So here is the code I submitted based on that.

It lets you select between Real/Joystick/Spinner.  Real should work fine with the real control if you use a good interface and not some old cheap mouse hack.  Joystick is the current MAME code from Analog+.  Spinner allows the use of just a mouse/spinner and the code anally reproduces the Center wheel alignment data.  Some say the alignment data is not needed and demand I not reproduce it.  Yet they also say they want accuracy.  Well accuracy is anally reproducing the alignment data.

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