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| 720 Real/Joystick/Spinner Test |
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| newmanfamilyvlogs:
Im pretty sure I've found his home phone and address if anyone wants to send him a "thinking of you" card :P |
| twisty:
--- Quote from: BadMouth on January 21, 2011, 05:00:36 pm --- Tell people on mameworld to just google the username and they'll get the idea. The guy is infamous for annoying the ---steaming pile of meadow muffin--- out of message boards. --- End quote --- Believe me, I'm quite aware! :cheers: |
| saint:
Heh. Apparently, tag you're it Twisty. |
| SavannahLion:
--- Quote from: BadMouth on January 21, 2011, 05:00:36 pm ---EDIT: This one is classic: http://developer.nvidia.com/forums/index.php?showtopic=2286&start=0&p=6307&#entry6307 --- End quote --- Might as well sick him on the limitations of the human eye vs frame rate speed for all the good it would do. |
| Derrick Renaud:
Turns out there is a PORT_CONFNAME setting that does something similar to my PORT_REAL/PORT_FAKE idea. So here is the code I submitted based on that. It lets you select between Real/Joystick/Spinner. Real should work fine with the real control if you use a good interface and not some old cheap mouse hack. Joystick is the current MAME code from Analog+. Spinner allows the use of just a mouse/spinner and the code anally reproduces the Center wheel alignment data. Some say the alignment data is not needed and demand I not reproduce it. Yet they also say they want accuracy. Well accuracy is anally reproducing the alignment data. |
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