Gray_Area,
Don't forget to delete /cfg files before you try either binary or the input mappings might get corrupted. In Derrick's binary tracking can get off just by using the new menu, and it almost certainly gets off when using both relative and absolute inputs in the same game session, which is only natural, but in Derrick's version there is no option to re-calibrate and so you would need to exit the game and re-start.
+ Confirmed flickering sprites bug+ Confirmed unstable angle tracking bugIn Driver-man's binary sprite flickering bug is fixed and tracking needs to be calibrated first, just like with authentic 720 spinner. To do this at any time simply point the stick/handle to 12 o'clock and pres UP or DOWN key, or move MOUSE_Y (or whatever you mapped to DIAL_V) until the character matches the same orientation. If using authentic 720 spinner, it will do this automatically, by itself, as the handle moves over 12 o'clock. To calibrate tracking at the beginning of the game, without using calibration input at all, just point the stick towards 3 o'clock and then start the game while holding it there, which is also authentic operation and exactly how original 720 controller could be calibrated on an actual arcade cabinet if the calibration input was not connected.
Two down, three left to go:- To test for the bloat - notice the size of the regular .141 binary, compare that with Derrick's binary, and the difference is "bloat".
- To test "settings save" - change the "default" device, quit the game, start it again and see if your selection is there or is it "default" again.
- To test "jittery motion" - move analog stick very slowly, and see how the character goes "nervously" back and forth between the two orientations
Dexter & yotsuya,
Why is it easier to talk about it for weeks than just simply test it? Download, start the game, move joystick and mouse a bit, press few keys, and that's it. In a matter of minutes you would truly _know, as opposed to blindly believe in Derrick's assumptions, or misinterpret what Gray_Area said.
Every time he posts 'adds 2mb to the binary' people should just point and laugh, it only serves to make him look completely clueless as to how things work and why Derrick's binary might actually be bigger, and as others have now noted, Derrick is right over the other things.
Is it not Derrick the one with this problem? Are you saying that's Driver-man's fault?
Is he still not able to figure out those 'mysterious options' and make a PROPER binary?
By the way, there are no such options, and he should not fiddle with any of it anyway. The reason why there is 2MB extra bloat is obvious to anyone who actually took a few minutes and saw Derrick's .diff file. It contains over 1000 lines of new code, and changes to core input and menu engine: inptport.c, inptport.h and uimenu.c; which is quite unlike Driver-man's solution that is even smaller than what was there before.