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Author Topic: 720 Real/Joystick/Spinner Test  (Read 27649 times)

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Dexter

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Re: 720 Real/Joystick/Spinner Test
« Reply #120 on: February 06, 2011, 06:22:41 pm »
Every time he posts 'adds 2mb to the binary' people should just point and laugh

We do. I took a photo of a table and chairs set I'm giving away for free on my mobile phone earlier and the resulting image file was bigger than 2 megs.

Oooh, 2mb. In 2011 thats like complaining that the tyres on your car were overinflated because somebody sneezed into them.

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Re: 720 Real/Joystick/Spinner Test
« Reply #121 on: February 06, 2011, 07:43:03 pm »
Gray_Area,


Don't forget to delete /cfg files before you try either binary or the input mappings might get corrupted. In Derrick's binary tracking can get off just by using the new menu, and it almost certainly gets off when using both relative and absolute inputs in the same game session, which is only natural, but in Derrick's version there is no option to re-calibrate and so you would need to exit the game and re-start.


+ Confirmed flickering sprites bug

+ Confirmed unstable angle tracking bug


In Driver-man's binary sprite flickering bug is fixed and tracking needs to be calibrated first, just like with authentic 720 spinner. To do this at any time simply point the stick/handle to 12 o'clock and pres UP or DOWN key, or move MOUSE_Y (or whatever you mapped to DIAL_V) until the character matches the same orientation. If using authentic 720 spinner, it will do this automatically, by itself, as the handle moves over 12 o'clock. To calibrate tracking at the beginning of the game, without using calibration input at all, just point the stick towards 3 o'clock and then start the game while holding it there, which is also authentic operation and exactly how original 720 controller could be calibrated on an actual arcade cabinet if the calibration input was not connected.



Two down, three left to go:

- To test for the bloat - notice the size of the regular .141 binary, compare that with Derrick's binary, and the difference is "bloat".

- To test "settings save" - change the "default" device, quit the game, start it again and see if your selection is there or is it "default" again.

- To test "jittery motion" - move analog stick very slowly, and see how the character goes "nervously" back and forth between the two orientations






Dexter & yotsuya,

Why is it easier to talk about it for weeks than just simply test it? Download, start the game, move joystick and mouse a bit, press few keys, and that's it. In a matter of minutes you would truly _know, as opposed to blindly believe in Derrick's assumptions, or misinterpret what Gray_Area said.




Quote
Every time he posts 'adds 2mb to the binary' people should just point and laugh, it only serves to make him look completely clueless as to how things work and why Derrick's binary might actually be bigger, and as others have now noted, Derrick is right over the other things.

Is it not Derrick the one with this problem? Are you saying that's Driver-man's fault?

Is he still not able to figure out those 'mysterious options' and make a PROPER binary?


By the way, there are no such options, and he should not fiddle with any of it anyway. The reason why there is 2MB extra bloat is obvious to anyone who actually took a few minutes and saw Derrick's .diff file. It contains over 1000 lines of new code, and changes to core input and menu engine: inptport.c, inptport.h and uimenu.c; which is quite unlike Driver-man's solution that is even smaller than what was there before.
« Last Edit: February 06, 2011, 08:12:48 pm by LowTide »

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Re: 720 Real/Joystick/Spinner Test
« Reply #122 on: February 06, 2011, 08:01:43 pm »
Shades of tranhairummon with the references to himself in the 3rd person ...  ::)
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yotsuya

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Re: 720 Real/Joystick/Spinner Test
« Reply #123 on: February 06, 2011, 08:22:13 pm »
Driver-man-

You burned off any goodwill with your stupid spamming antics. As much as I love 720, I wouldn't try your hack for anything. I trust proven programmers, not drama queens who try to pass off someone else's work as their own.
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Re: 720 Real/Joystick/Spinner Test
« Reply #124 on: February 07, 2011, 01:11:30 pm »
I vote to move this thread into PnR until Dr. Clueless gets the hint. The members who respect this forum already have access to PnR and can continue the conversation without the obvious ---That which is odiferous and causeth plants to grow--- nonsense by Clueless here.

If/when the moron lose interest or apologize to Saint and this forum, it would be a simple matter to move it back under public scrutiny.

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Re: 720 Real/Joystick/Spinner Test
« Reply #125 on: February 07, 2011, 01:32:54 pm »
The members who respect this forum already have access to PnR and can continue the conversation without the obvious ---That which is odiferous and causeth plants to grow--- nonsense by Clueless here.

That is not really true.  I do not have access to PnR and don't want it.

He hasn't taken the hint from the multiple bans, so I am pretty sure he will just start another thread if this one is moved.
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Re: 720 Real/Joystick/Spinner Test
« Reply #126 on: February 07, 2011, 03:20:07 pm »
The members who respect this forum already have access to PnR and can continue the conversation without the obvious ---That which is odiferous and causeth plants to grow--- nonsense by Clueless here.

That is not really true.  I do not have access to PnR and don't want it.

Yeah, I asked for it and found I'm not always up to snuff on my politics. I don't go in there much.

In any case my point is this thread attracts him. Better to extinguish the flame then to let the moth hover around.

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Re: 720 Real/Joystick/Spinner Test
« Reply #127 on: February 07, 2011, 03:23:12 pm »
One really neat feature I found on a VB forum was an inverse of PnR. Members who annoyed everyone would be restricted to post only there an nowhere else. It was hidden from public view but not from regular members. It worked pretty well since those morons can go on and on without disturbing the more sensible posts.

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Re: 720 Real/Joystick/Spinner Test
« Reply #128 on: February 07, 2011, 03:39:27 pm »
Kinda like a DoucheDome ?
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Re: 720 Real/Joystick/Spinner Test
« Reply #129 on: February 07, 2011, 04:37:23 pm »
Kinda like a DoucheDome ?

Not a clue but it sounds appropriate.

CheffoJeffo

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Re: 720 Real/Joystick/Spinner Test
« Reply #130 on: February 07, 2011, 06:41:56 pm »
One ---meecrob--- enters and never leaves ?
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Tafoid

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Re: 720 Real/Joystick/Spinner Test
« Reply #131 on: February 07, 2011, 10:38:57 pm »
I'd like to dispel this right now as an explanation to everyone following along..
It is no bloat in Derrick's binary.  If you noticed that the release of 0.141u1 contained well over 1000 new setname/descriptions in skeleton drivers for pinball and other mechanical games and is larger compared to 0.141.  Derrick's test binary was based on a freshly pulled SVN after all these new games were added.  No deception or unexplained bloat to any code.  Very simple.
« Last Edit: February 07, 2011, 11:18:10 pm by Tafoid »

Dexter

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Re: 720 Real/Joystick/Spinner Test
« Reply #132 on: February 08, 2011, 10:05:56 am »
Dexter & yotsuya,

Why is it easier to talk about it for weeks than just simply test it?

Why is it easier to steal other peoples code and diss REAL programmers than to contribute something useful yourself??

Even if you knew what you were talking about, which you clearly don't, I wouldn't be assisting you. You disrespect this site and its moderator, you disrespect its members, and unfortunately for you your sense of entitlement and self importance only exists in your head. So, do your own damn work

oh, and respect the mod.

CheffoJeffo

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Re: 720 Real/Joystick/Spinner Test
« Reply #133 on: February 08, 2011, 04:03:02 pm »
Wrong .... a number of people tried it and sent you feedback. You dismissed us and refused to post our comments on your weakass little blog. ---fudgesicle--- off.
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Re: 720 Real/Joystick/Spinner Test
« Reply #134 on: February 08, 2011, 04:31:03 pm »
GO AWAY!    :hissy:

 :'(
NO MORE!!

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Re: 720 Real/Joystick/Spinner Test
« Reply #135 on: February 08, 2011, 06:34:30 pm »
Derrick-

Just played 720 with my spinner. Kudos to you!

Some of us DID test it out and provide feedback. Derrick's fix worked for me!
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Re: 720 Real/Joystick/Spinner Test
« Reply #136 on: February 08, 2011, 07:16:28 pm »
Wrong .... a number of people tried it and sent you feedback. You dismissed us and refused to post our comments on your weakass little blog. ---fudgesicle--- off.

Are you talking to me?!

Quote from: Derrick Renaud
Please try it and let me know if the 3 types of input (Real; Joystick; Spinner) work as expected.

Do you see? Read opening post and read the title of this topic, >>Derrick<< is asking you to test his binary. Who cares about Driver-man's code, that's not about to be released in MAME.




RayB,

What is going on with you two? This discussion is about helping Derrick and MAME team sort out the bugs before this gets in official release, and all you do is talk about some spoof on imaginary character from comic book?! If you are not doing what Derrick is asking of you, then what are you doing here?
 

LOL...you actually think you have us fooled? We know you ARE Driver-Man...no need talking in the 3rd person.

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Re: 720 Real/Joystick/Spinner Test
« Reply #137 on: February 08, 2011, 08:00:37 pm »
He's like one of those ---meecrobs--- for a dirty hooker, plugging away thinking it'll do some good when all he's really doing is shoving the sloppy seconds even deeper.

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Re: 720 Real/Joystick/Spinner Test
« Reply #138 on: February 08, 2011, 08:42:40 pm »
He's like one of those ---meecrobs--- for a dirty hooker, plugging away thinking it'll do some good when all he's really doing is shoving the sloppy seconds even deeper.

Gawd  there goes my supper.   A very descriptive and appropriate description for this disruptive poster. 

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Re: 720 Real/Joystick/Spinner Test
« Reply #139 on: February 09, 2011, 11:53:56 am »
Tafoid, where is MAME SVN tree?  

How do we get those changes separately from the rest of 0141u1.diff?

It's non-public, For the record, and should anybody else ask.

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Re: 720 Real/Joystick/Spinner Test
« Reply #140 on: February 09, 2011, 04:18:37 pm »
Seriously....joined yesterday...only 3 posts...all 3 in this thread in the same tone as Driver-Man...and the email address fabio.mrenes@mail.com in his profile is fake.

Couldn't be Driver-Man though.  ::)

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Re: 720 Real/Joystick/Spinner Test
« Reply #141 on: February 09, 2011, 05:56:40 pm »
 :banghead:
Man, is he an annoying troll.

Get this through your head.  Only atarisy2.c was changed.  How hard is it for you to search the official diff.  Search for input.c; inptport.c; uimenu.c

The only UI change was not 720 specific.  It was for "Changed the Analog Controls menu to only list controls selected in the Driver Configuration."

I find your statement that I wrote 1000s of lines of code to do this, truly hilarious.  Completely shows how you just make stuff up with no facts.

It is also quite amusing that you can not even do basic math.  The joystick port defaults to a center value of 128 (0x80).  You then do 128 - 127 and are completely baffled that the result is not 0.  Your ignoring the many times I told you this does not make 128-127 magically = 0.

How long are you going to rant about things you know nothing about?
 :dizzy:

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Re: 720 Real/Joystick/Spinner Test
« Reply #142 on: February 09, 2011, 06:30:42 pm »
 :police: pulled over and ticketed. Just waiting on the return............any minute now.

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Re: 720 Real/Joystick/Spinner Test
« Reply #143 on: February 09, 2011, 06:32:04 pm »
I find your statement that I wrote 1000s of lines of code to do this, truly hilarious.  Completely shows how you just make stuff up with no facts.

BTW, it would take closer to 100,000s of lines of code to add 2M to the exe.  So even if I decided to write 1000 lines of code, a lot of it would be spacing and comments with the final result being in the few k range, not few M range.

Remember, just because you make stuff up and believe it in your head, that does not make it true in the real world.

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Re: 720 Real/Joystick/Spinner Test
« Reply #144 on: February 09, 2011, 06:38:56 pm »
While I'm ranting about your rants:

Yes, people on this forum actually did help me out.  Some privately, because they did not want to post publically due to the ongoing mess you have made.  So you are ranting again about stuff you know nothing about and refuse to actually read anything in the thread you continue to troll.

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Re: 720 Real/Joystick/Spinner Test
« Reply #145 on: February 09, 2011, 06:45:13 pm »
I think he found this line in your submission:

char makeProgLookBig[2048000];

 :P

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Re: 720 Real/Joystick/Spinner Test
« Reply #146 on: February 09, 2011, 06:45:46 pm »
 :laugh2:
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Re: 720 Real/Joystick/Spinner Test
« Reply #147 on: February 09, 2011, 06:56:09 pm »
char makeProgLookBig[2048000];

 :applaud: congrats on finding my secret bloat code.

-----

I wonder if the compiler would be silly enough to allow that if you put a "const" at the beginning.

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Re: 720 Real/Joystick/Spinner Test
« Reply #148 on: February 09, 2011, 07:49:38 pm »
I think he found this line in your submission:

char makeProgLookBig[2048000];

 :P

Holy ---steaming pile of meadow muffin--- in a hand basket!!! That's why my code always compiles too big. I thought that setting was in bits, not bytes!

THANK YOU :notworthy: :notworthy:

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Re: 720 Real/Joystick/Spinner Test
« Reply #149 on: February 10, 2011, 08:30:18 am »
Thread below this has been snipped. There isn't anything more to say that I can see from the most recent content. This thread is locked.

Driver-man, you've had your say and now it's just arguing. You aren't going to convince them, they aren't going to convince you. I have no interest in hosting arguments just for the sake of arguing.

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