Main > Driving & Racing Cabinets
Universal Gear Shifter support in MAME discussion
BadMouth:
--- Quote from: Xiaou2 on January 20, 2011, 07:19:26 pm --- True Mechanical Rotary support would rock.
--- End quote ---
Can you provide a list?
The spreadsheet of driving games is fairly complete now for the good & imperfect emulation status pages.
I'll continue to work on the preliminary page.
The red cells are important information that we're missing.
It's mostly the number of switches in a shifter and which gear the game defaulted to originally when no switches are closed.
(most of them are missing because the manual had the shifter assembly as a single part)
If you know first hand or have a good source for the info, post it here or send me a pm.
https://spreadsheets.google.com/ccc?key=0ArE1chsgHXQodDd2ckdjLVY3Ujlad2tZWUpteDNtcXc&hl=en&authkey=CIrIhMwE
Xiaou2:
From the WIKI:
49 way
* SiniStar
* Blaster
* Arch Rivals
* Pigskin 621 A.D.
* Blitz
* Blitz '99
* Blitz 2000
* NFL Blitz 2000 Gold Edition
* NBA Showtime
* SportStation
* Gauntlet: Legends
* Gauntlet: Dark Legacy
Mechanical Rotary joystick games (LS-30, Happ Mechanical Rotary sticks)
* Battle Field
* Top Gunner (bootleg)
* World Wars
* Ikari Warriors
* Victory Road
* Heavy Barrel
* Gondomania
* Bermuda Triangle
* Time Soldiers
* Guerilla War
* SAR - Search And Rescue
* Downtown
* Victory Road
* Midnight Resistance
* Ikari III - The Rescue
* Exterminator (unknown whether this used mechanical or optical rotary sticks)
* TNK III
* Battle Field (Japanese verion of Time Soldiers)
* Dogosoken (Japanese version of Victory Road)
* Makyou Senshi (Japanese version of Gondomania)
* Guevara (Japanese version of Guerrilla War)
Optical Rotary games (Loop-24 or Happ Optical rotary sticks)
* Caliber .50
* Touchdown Fever
* Touchdown Fever II
(Optical I believe will always work just fine. Only put them in here for documenting encoder disc count & possibly wheel diameters)
Others listed that I have not verified status on:
----------------------------------------------------
Taito Rotary games (Twist-To-Aim, Push-To-Fire knob)
----------------------------------------------------
Frontline
The Tin Star
Wild Western
---------------------------------------------
Rotary aiming knob without push-to-fire
---------------------------------------------
Sherrif
Bandido (clone of Sherrif)
------------------------------------
Games that used Twist-To-Turn sticks
------------------------------------
Xybots
=====
As for the spreadsheet... its good stuff.
Maybe could use a bit more details though. For example, if a game has 3 pedals, a wheel and a shifter... and you mark analog for the controls.. it might be incorrect in certain cases. 2 of the pedals could be analog, one could be digital...
Maybe break each control into its own sub-groups?
Brake / 1 switch
Gas / Optical / 4 states (Off+speeds 1,2,3) <--- Sega Turbo's gas pedal
Shifter / X+Y Pots / 5 states (1,2,3,4+R)
Shifter / 3 switches / 4 states (1,2,3,4)
Shifter / 2 switches / 2 states (Hi,Low)
Brake / Optical (72 spoke encoder) / 2 gears (counts a,b)/ (Max of 30 spoke reading?) <--- TX1
Hand-Grip Brake / Pot
Twist-Throttle / Pot
Oil Slick / 1 switch / TL button ((TL = Top Left))
Smoke Screen / 1 Switch
Speakers / 3 Channels / (diameter) Left,Right, 12"woofer - Sega Turbo
Speakers / 4 Channels / Front, Seat L, Seat R, Seat Under - TX1
FFB / Shaker Wheel / 12v one way motor / crank arm moves wheel 1" in each direction
FFB / Shaker Motor / 12v Vibrational motor / Weighted. Provides engine rumble effect.
?Light 1 / Weapons Van
?Light 4 / Disc of Tron Floor Lamp
T2 Gun Leds / 2 guns * 1 red 1 green (?) / flashes on game firing rate
The most simple request... Please sort by game name (Title). Its easier to recall games by name than anything else.. and makes it visually harder to see/find by any other means.
In the future, we really could use some sort of custom database program, where inputting information and possibly pictures, is a breeze.
(Ive got a bunch of controllers Ive yet to Document. Will try to get things situated and update when I can)
SavannahLion:
--- Quote from: Xiaou2 on January 24, 2011, 03:05:52 am --- In the future, we really could use some sort of custom database program, where inputting information and possibly pictures, is a breeze.
--- End quote ---
Not specifically a database, I've always felt that a modified-Wiki would serve this purpose extremely well. Even if the Wiki required registration or some sort of restriction on who, specifically, is allowed to add or edit the content.
The reason for this is that while I feel that KLOV is a great great resource, KLOV is seriously lagging in keeping itself up to date. I often find links that are out of date. Pictures that are obviously wrong. New(er) arcade cabinets never seem to be listed. Strange categorizations. Inaccurate game descriptions. So on and so forth.
If a customized Wiki is assembled using custom(for a Wiki, standard for arcades) tags to describe and categorize the games then a true database can easily be extracted from that information. The advantage of a Wiki is it would allow a much larger number of people (who all likely own the game in question) to maintain and update the information accordingly. Being a Wki, you could really expand on the type of information available. Full blown schematics. Repair manuals. Part substitution lists. etc.
To avoid spammers and ---That which is odiferous and causeth plants to grow--- information, you could restrict editors to someone who say.... actually lists the arcade as being owned. I dunno. I say it would be a far more viable long term option than what KLOV is now.
Note: Any database, Wiki, whatever, needs to have an ultra-flexible search routine. The one at KLOV sucks ass... It's way too precise in the search parameters. If I'm looking specifically for an Atari cabinet, why is Atari listed no less than FIVE times?! I get that Atari has gone under different names and/or partnerships but Atari is Atari. Let me look for manufacturer as a substring. Sheez. Controls are the same way. I get a joystick can have a button or two. But why can't I do a straight search for ALL 4-way joystick games regardless of whatever buttons they may have? And a stick with a trigger and LED is in a whole separate search category? Really? Wiki tags would allow a virtually unlimited level of sub-categories and search algorithms.
BadMouth:
Spreadsheet in excel, sorted by game name is attached.
If you don't have excel, upload it to google docs (will automatically convert it).
--- Quote from: Xiaou2 on January 24, 2011, 03:05:52 am --- Maybe could use a bit more details though. For example, if a game has 3 pedals, a wheel and a shifter... and you mark analog for the controls.. it might be incorrect in certain cases. 2 of the pedals could be analog, one could be digital...
--- End quote ---
They are done that way, but you might have to click on the cell to see all the info in it.
(ex. Ridge Racer, Stadium Cross)
The info for the shifters is also there, but maybe could be formatted more clearly.
In the gear column, there are the number of gears, +N & +R if they had neutral or reverse.
I couldn't really tell from the manuals if a game had a neutral, so some of those probably need added.
If known, the gear that the game defaults to when no switches are closed is mentioned in the shifter hack column.
I have about 2/3 of the manuals for games on the preliminary page. I may get those filled in this week, but that's all I'll get done for a while.
My primary focus was getting the driver and shifter information organized for anyone who might want to take on the shifter issue in MAME.
I also wanted a list of all driving games and what controls they used for planning my next driving cab. ;)
I'm not going to have time for anything but work for the next few months.
Feel free to download the attached version and modify it however you see fit.
The google docs version is available here: (same link as elswhere in this thread)
https://spreadsheets.google.com/ccc?key=0ArE1chsgHXQodDd2ckdjLVY3Ujlad2tZWUpteDNtcXc&hl=en&authkey=CIrIhMwE#gid=0
ids:
--- Quote from: SavannahLion on January 24, 2011, 03:54:45 am ---
--- Quote from: Xiaou2 on January 24, 2011, 03:05:52 am --- In the future, we really could use some sort of custom database program, where inputting information and possibly pictures, is a breeze.
--- End quote ---
Not specifically a database, I've always felt that a modified-Wiki would serve this purpose extremely well...
--- End quote ---
I'm up for the challenge, if enough people thought it to be worthwhile. The more detailed "requirements" the better. This is probably the wrong thread, so I'll start another....
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