Main > Driving & Racing Cabinets
Universal Gear Shifter support in MAME discussion
SavannahLion:
--- Quote from: jennifer on January 16, 2011, 01:52:59 pm ---
Concern: Any colaborative efforts would be impeded by crossing OS"s.... I mean do we need to sync to one platform?
--- End quote ---
Since the use of a USB interface to any hardware involved is virtually guaranteed, I see this point as nearly moot. It may have been an issue if we were still talking about serial and parallel interfaces, but there is practically 0 expectation any modern PC will even have such an interface.
In short, as long as the interface follows standard HID convention, it won't matter what OS we're on.
ntk:
--- Quote from: SavannahLion on January 16, 2011, 03:03:31 am ---Nothing against NTK, but that's actually something I want to avoid doing. I'd rather construct a small circuit that virtualizes that behavior rather than modify the actual hardware itself. That's why RAM Controls yoke interface is a HUGE plus and, what I feel, is a step in the right direction
--- End quote ---
I do not understand what is the problem, currently this is the easiest and best solution for all games and emulators ( also pc games ), there is no significant change in hardware,just added a microswitch to the shifter
also this is what I did with my brake pedal, I have HAPP pedal with pots and i added a microswitch for brake lights,when i touch the pedal the lights go on and i not have to press it all the way, and just like with the shifter there is no noticeable change in feeling when you press the pedal or move the shifter, and of course it works in all games and not just in mame
SavannahLion:
--- Quote from: ntk on January 17, 2011, 02:22:37 am ---
--- Quote from: SavannahLion on January 16, 2011, 03:03:31 am ---Nothing against NTK, but that's actually something I want to avoid doing. I'd rather construct a small circuit that virtualizes that behavior rather than modify the actual hardware itself. That's why RAM Controls yoke interface is a HUGE plus and, what I feel, is a step in the right direction
--- End quote ---
I do not understand what is the problem, currently this is the easiest and best solution for all games and emulators ( also pc games ), there is no significant change in hardware,just added a microswitch to the shifter
also this is what I did with my brake pedal, I have HAPP pedal with pots and i added a microswitch for brake lights,when i touch the pedal the lights go on and i not have to press it all the way, and just like with the shifter there is no noticeable change in feeling when you press the pedal or move the shifter, and of course it works in all games and not just in mame
--- End quote ---
I never said there was one. That's why I said not to take offense at it.
I'm saying that, for myself personally, I would prefer to avoid modifying the original arcade hardware whenever possible. It goes against my philosophy. And in a project that would collate control data (eg shifters) for the purposes of creating an easy interface, I truly believe that one of the goals should be to not modify the hardware at all. Move the heavy lifting to a control board. This would give people a true plug-n-play experience and reduce the hackery and different standards that may arise from all the different modifications. This is why I think the Ram Controls Yoke control is a step in the right direction.
However, I can accept that there may, or must, be exceptions to this ideal of mine.
Paul Olson:
I don't think there needs to be exceptions. Additions, certainly, but I want to work for 100% compatibility with the unmodified controls. I think we should be able to get accuracy for controls, and build a system that is flexible enough to allow for different control options. I wouldn't mind a hardware interface for this either, but I am not sure it would be needed. It would be fun to try to design one board that would take care of all inputs and outputs. I am going to start shopping for shifters again. I am not sure how many different ones there are out there, but it would be nice to have them all to test. I have 6 of them now, so that will at least be a start.
I still need to upgrade my MAME cab. I just ordered an AVGA so I can finally get rid of XP 64. Once that comes in, I will get Win7 installed and get everything set up again. My 720 controller should be here by then, so I will get that testing done, then move on to the shifters. My contributions will be slow with school starting back up, but I am really looking forward to helping out with this project as much as I can.
ntk:
--- Quote from: SavannahLion on January 17, 2011, 03:08:46 am ---
--- Quote from: ntk on January 17, 2011, 02:22:37 am ---
--- Quote from: SavannahLion on January 16, 2011, 03:03:31 am ---Nothing against NTK, but that's actually something I want to avoid doing. I'd rather construct a small circuit that virtualizes that behavior rather than modify the actual hardware itself. That's why RAM Controls yoke interface is a HUGE plus and, what I feel, is a step in the right direction
--- End quote ---
I do not understand what is the problem, currently this is the easiest and best solution for all games and emulators ( also pc games ), there is no significant change in hardware,just added a microswitch to the shifter
also this is what I did with my brake pedal, I have HAPP pedal with pots and i added a microswitch for brake lights,when i touch the pedal the lights go on and i not have to press it all the way, and just like with the shifter there is no noticeable change in feeling when you press the pedal or move the shifter, and of course it works in all games and not just in mame
--- End quote ---
I never said there was one. That's why I said not to take offense at it.
I'm saying that, for myself personally, I would prefer to avoid modifying the original arcade hardware whenever possible. It goes against my philosophy. And in a project that would collate control data (eg shifters) for the purposes of creating an easy interface, I truly believe that one of the goals should be to not modify the hardware at all. Move the heavy lifting to a control board. This would give people a true plug-n-play experience and reduce the hackery and different standards that may arise from all the different modifications. This is why I think the Ram Controls Yoke control is a step in the right direction.
However, I can accept that there may, or must, be exceptions to this ideal of mine.
--- End quote ---
Not offended at all, there is no reason, if I did not want to hear other's opinions I would not publish it, I just wanted to know for what reason you do not want to change the hardware (now I understand)
of course I would also preferred to have a single interface of just plug & play but for now this solution is the best I've seen (at least until there is something else ready) I had no problem changing the hardware because it is not something permanent, just remove the microswitch and go back to original hardware
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