Main > Main Forum
Button covers
BadMouth:
--- Quote from: BobA on December 30, 2010, 10:52:12 am ---Put a button in series with your control buttons ground lead and place that button on top of the cab. Then you will have to hold down the button on top before your control buttons will work. Extra safety and no button moving or covering.
--- End quote ---
+1 I think a cover would just make the buttons more interesting & the kid would take it as a challenge. This way, he's happy because he still gets to mash on buttons, but they won't mess up your game.
Vigo:
Good Idea, as long as you don't mind mounting another switch. :cheers:
You might want to make that switch a toggle switch though. You may find that having to push two buttons at the same time, at a distance farther apart than your armspan, could be an acrobatic act.
severdhed:
have a separate ground loop for those buttons with A toggle switch mounted up high should do it. what I did was use a autohotkey script to make it so my exit button required you to hold it down for 3 seconds before it sends the keystroke. if you just press it quickly, nothing happens.
Sir Headless VII:
Isn't this extra button tied into the ground idea exactly the same functionally as a shifted button? It seems like he could just tie those functions to button shifts of the bottom buttons and it would be a lot less work (and temporary for when the 2 year old button pushing phase is over).
Marsupial:
for this specific rease, I have a keyswitch to change from "play usage" to "admin usage".
If you have an ipac, make it the shift key.
if you don't, run it in series with the gnd of your buttons, as suggested earlier.
without the admin key, no way someone crash your game. Works like a charm with my 2 toddlers.