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Button Mods for Pinball games on MAME cab
Dazz:
--- Quote from: HanoiBoi on January 18, 2011, 11:04:26 pm ---I think I already know the answer, but is there anyway to replicate the plunger as in stopping the pull in the middle or inching forward a bit prior to releasing (for skill shots)?
Does the roller switch allow for this or is it still just a switch?
BTW drventure and Dazz, I enjoy your work and find many of your posts helpful. :applaud:
--- End quote ---
Right now there really isn't a way to fine tune the plunger in VP. However, there is movement on VPForums.org about using analog controllers for pinball plungers in VP. The development and coding is still fairly young as people are still playing with ways to interface the plunger with the controller... More info here -
WIP - VP Mouse and Joystick Input Plugin
HanoiBoi:
Hey guys, an odd thing just came about all of a sudden and I'm pretty confident that someone here can figure it out.
With my plunger wired as NC and everything else as NO, things were working well; pull plunger to select game in Hyperspin, pull (and/or release) plunger to launch ball and use flipper buttons to rotate the wheel and 'flip'.
All of a sudden, the plunger isn't selecting the game. It spins the wheel.
After some reboots and trials, it appears that the plunger ('NC' Enter) also activates the left flipper ('NO' LShift) and the left flipper also activates the plunger.
What happened?
drventure:
Very strange, you sure you don't have a short somewhere between those two wires?
I'd disconnect both, verify they're dead, reconnect one, verify it and then reconnect the other...
HanoiBoi:
I found the culprit. The ground came disconnected from the IPAC. Looks like a wire got caught on the coin door. ::)
Sorry for the quick post with the question. :-\
Xiaou2:
--- Quote ---to be honnest, a good sub on the sound system should re-produce most of the feeling of a real pinball game,
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I completely Disagree.
While Subs can create vibrational effect... its dull unless its nearly loud enough to blow out car windows... and even then, Subs only produce a certain range of vibration. Also, that vibration is not localized... meaning, you cant simulate the feel of the thumps in different locations very well.
People can be fooled with audio fairly easily. But feel is another story. Riding a real skateboard -vs- a movie+high end sound/sub system... is no comparison. It might sound the same, but wont feel it.
There are 2 better solutions for excellent Vibrational effects.
1) Solenoids - Quite simply, there is nothing that will FEEL like the real deal.
2) Bass-Shakers - A speaker that has its air-moving cone removed, and instead, has a weight attached to it. These produce little to no actual sound... but Insane amounts of vibrations.
Only problem with bass shakers... is that they too can be limited in the range of their effect as well. (though they have a much greater range than subs) The higher pitch ranges of a traditional flipper coil / assembly working.. may not get much if any vibration feedback. Even if you could get the effect close (maybe by changing the sample sound), the FEEL will be a lot different than the real result of a coil assembly.