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the state of mame
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Erik:
Donkbaca:
LAST!!!!!!
CheffoJeffo:

--- Quote from: ark_ader on January 19, 2011, 07:20:50 pm ---Welcome back Haze.  We thought you had left us behind, never to return.  Your post isn't very punctual.  There was a period of time that went by that you did not instantly respond.  Is Wednesday pizza night or did you get called out to fix some ATMs?  Anyhoo.  Its nice to see you back to answer the claims that you tend to have a dislike for new coders.  I think you do not have this personal trait, otherwise you would not have posted that comment on your website, and attracted some attention to yourself in the process.  If anything you are the goose that laid golden egg.  The lucky charm. 

--- End quote ---

And somehow you think that you are not behaving like a spoiled child ?

 :dizzy:
yotsuya:
As bad as abaraba has been, at least he hasn't done any 'Everybody look at me!' type of posts. Saint truly has the patience of one.
Haze:

--- Quote from: yotsuya on January 19, 2011, 08:06:36 pm ---As bad as abaraba has been, at least he hasn't done any 'Everybody look at me!' type of posts. Saint truly has the patience of one.

--- End quote ---

Aye..

I'm just taking the blacked out text as if it was in Japanese or something.  It requires additional effort to read, so I'm not bothering.

Comedy all round with the latest ShmupMAME build anyway, where they're trying to backport all the recent fixes related to Shooter games to 0.99 or something.

Doesn't even work for half the people that are trying to run it (just plain crashes before doing anything), and people are finding all the glitches in the drivers they didn't bother to backport (no proper CPS2 support, yep.. busted priority in Kaneko drivers, yep.. incorrect aspect on everything if using a Widescreen monitor, yep...), as well as glitches in the ones they did.  But we would have all been far better off if we'd stuck with that codebase, and the pre-rewrite video system, right?
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