| Main > Main Forum |
| the state of mame |
| << < (80/112) > >> |
| Bootay:
I played a Street Fighter with these buttons back when I was a teen. Either the machine I played was already faulty or the buttons weren't that responsive. It felt like punching bean bags. And you ended up paying more attention to hitting the buttons as hard as you could than actually playing, resulting in losing your ass. Although I was still a kid when I played. I think I would much rather play with the standard controls myself which is how I usually played it anyhow at the 711 by my house. heh |
| sjbaines:
--- Quote from: Bootay on January 13, 2011, 04:34:01 pm ---I say we get a dispute going on whether Mame supports original controls for Arm Champs II so me and my friends can break our arms. :) (I seriously had a friend who got his arm broken playing this game. I still tease him to this day. I guess it happens every so often though depending on your arms position and how much resistance the machine owner set because you can adjust it. I read an article about them pulling this and another arm wrestling machine out of places in Japan because they were breaking people's arms.) LOL --- End quote --- Apparently 'Sonic Blast Man' was breaking arms too - from KLOV: --- Quote ---Taito lost a class action suit for 50,000 to the U.S. Consumer Product Safety Commission CPSC because of injuries sustained by players of ISonic Blast ManI. The CPSC alleges that between 1991 and 1994, Taito failed to report about 70 cases in which young players fractured or injured wrists and arms as a result of hitting the Blast Mans punching pad. --- End quote --- Funny video review of it in action (in MAME) here: |
| Haze:
--- Quote from: RayB on January 13, 2011, 03:12:30 pm ---WHY THE HELL DOESN'T MAME SUPPORT PNEUMATIC BUTTONS IN STREET FIGHTER!>!?>!?>!??!? :angry: --- End quote --- Technically it's handled with a 'hack' too, essentially for similar reasons, it's impossible to test otherwise. Internally the game converts an analog input to be one of 3 different strengths, MAME just provides the correct value for each 'strength' and maps them as if it were buttons, there isn't really anything analog about the game logic. The later set of the game just expects buttons. I suppose X2 is going to say the original controller was revolutionary and it just doesn't play correctly without the hit pads tho, and that Capcom be damned for forcing everybody just use buttons on all their later fighting games so that weak people could play them. Even Capcom realised the novelty controller was a gimmick ;-) (Sonic Blastman etc. actually had a real analog input that scaled directly to your strength value in the game however, still a gimmick, but the game was a gimmick) |
| ark_ader:
. |
| Haze:
--- Quote from: ark_ader on January 13, 2011, 07:39:34 pm ---I say you are stoking a fire, when it should have been extinguished long ago. What are we trying to achieve here after 11 pages? --- End quote --- Showing that 720 is far from the only case where devs will code things to make life easier for themselves ;-) Showing that just because some arcade hardware devs designed some custom input device doesn't make it godly, untouchable and 'the way the game should be played' or even really a good idea at all ;-) I should ask you more why you're posting utter tripe about MAME and lag on Mameworld, when you already know all the reasons. |
| Navigation |
| Message Index |
| Next page |
| Previous page |