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the state of mame

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Donkbaca:

Honesty has no place in hypothetical discussions

Hoopz:

I love X's analogies.  They're worth preserving by themselves.  They make little sense, to any sane and cogent person, but they're priceless nonetheless.

Paul Olson:


--- Quote from: Derrick Renaud on January 12, 2011, 03:51:13 pm ---Just out of curiosity, who ACTUALLY HONESTLY plans on hooking up a real 720 control?


--- End quote ---

If I can find one I will, but it is just to test the controller code. I don't think I would actually play the game very often. I have a modular control panel on my MAME cab, so it would just be another panel to hook up. I am more interested in finding out what other controls don't work correctly, but since my cabinet is built for it, it kinda makes sense that I should have all of the unique controllers to test. There is a repro 720 controller being built, so that may increase the number of people wanting to use one in the future. From what I have seen over the years, there are actually very few people who actually build a modular or swappable panel, which is really the only market for this.

I think it would be great to have the option to use real controls, so I am really interested in the project. I don't have a problem with it being a diff. If it is maintained and updated for long enough, it may or may not get added to the core someday, but it doesn't matter in the end, as long as it is available. Minwah had a driver version of MAME for a while to address the various problems with using actual controls for racing games. I think it was mostly sensitivity settings. this would have been just as good as a diff, I think, and it might have stayed more up to date. There is a real problem of varying opinion unless every game is optimized to use the exact controller from each game. different encoder wheels and gears even make common dial controls fairly unique if we are shooting for accuracy. Even with just the trackpad on my laptop, there is a huge difference in the current 720 behavior, and in the version that I reverted back to the pre analog version. It is just sensitivity settings, but the it is a huge difference. I am still not sure how it will behave with a real controller though. without the sensitivity set (to 30, I think), it is just too easy to fall over because it is attempting to spin too fast.

I haven't heard anyone else say they actually want to help code the project, so I am not sure if this will really take off. I will keep trying to learn the way things are done, but with work, and school starting up again next week, it will probably be a slow process. Now that I have actually started looking around in the code, I am very interested.

CheffoJeffo:


--- Quote from: Hoopz on January 12, 2011, 04:21:52 pm ---I love X's analogies.  They're worth preserving by themselves.  They make little sense, to any sane and cogent person, but they're priceless nonetheless.

--- End quote ---

I love that he still writes "IMOP".

 ::)

CheffoJeffo:


--- Quote from: Xiaou2 on January 12, 2011, 03:43:15 pm --- IMOP, preserving these games should either be a museum or  Govt. / Continental  sponsored thing.  Where much more money, time, and energy can be funneled into it.  Where stupid rules about Partial Simulations are not going to destroy rediscovery & enjoyment from "Baby Pacman"... or an Old Electromechanical game.

--- End quote ---

You know that you live in a city where there is a museum that is doing that, right ?  ;)

Did you really just suggest that MAME support EM games ?  :dizzy:

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