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| abaraba:
--- Quote from: CheffoJeffo ---Interesting ... I just had a look at the plans for the 720 controller to see if there was a reason for this particular change and couldn't see a reason why it wouldn't be handled as a spinner. So, do I understand that it can be handled via "-mouse", so that any of the optical interfaces should work and no changes to MAME are required ? --- End quote --- I tried about dozen binaries from mame60 to mame131 and mouse would be automatically mapped to controls if mouse was enabled, which I believe directly means authentic controller can be used, and so that this functionality was there all along, no changes required. -- Yes, this is completely absurd considering there is 8 years worth of threads on this forum with people arguing about it, so I am too kind of waiting someone will explain what in the world is going on. Objection still stands that *as a historical document* MAME should be clear actual 720 PCB used spinner. --- Quote from: Paul Olson ---If newer versions work with a mouse, what doesn't work with a real controller? --- End quote --- I have no idea. Btw, I too think we should get off this thread with 720 stuff. |
| CheffoJeffo:
--- Quote from: abaraba on January 11, 2011, 05:56:43 pm ---Objection still stands that *as a historical document* MAME should be clear actual 720 PCB used spinner. --- End quote --- Except that somebody with an actual 720 controller has already explained the difference and lent his judgement ... it LOOKS like a spinner based on the optical inputs, but the direction of the stick matters (and is handled by the second encoder wheel). What say you to that ? |
| abaraba:
--- Quote from: CheffoJeffo on January 11, 2011, 06:01:04 pm --- Except that somebody with an actual 720 controller has already explained the difference and lent his judgement ... it LOOKS like a spinner based on the optical inputs, but the direction of the stick matters (and is handled by the second encoder wheel). What say you to that ? --- End quote --- His judgment is about playability for average PC user, I'm talking about accurate documentation. -- I'm not sure what is your point, main encoder input is mapped to Mouse X, calibration encoder is mapped to Mouse Y, and it all works. I am not saying you can play it properly with mouse this way, you can't, but you can TEST it as if you had original controller. I say accurate documentation, and I actually really mean it. I say playing it on a PC is side-effect, and I actually really mean it. That's the difference. |
| CheffoJeffo:
--- Quote from: abaraba on January 11, 2011, 06:22:03 pm --- --- Quote from: CheffoJeffo on January 11, 2011, 06:01:04 pm --- Except that somebody with an actual 720 controller has already explained the difference and lent his judgement ... it LOOKS like a spinner based on the optical inputs, but the direction of the stick matters (and is handled by the second encoder wheel). What say you to that ? --- End quote --- His judgment is about playability for average PC user, I'm talking about accurate documentation. -- I'm not sure what is your point, main encoder input is mapped to Mouse X, calibration encoder is mapped to Mouse Y, and it all works. I am not saying you can play it properly with mouse this way, you can't, but you can TEST it as if you had original controller. --- End quote --- Problem is that there is no way to tie X and Y together (as they have to be) with a mouse so that you can even TEST it reasonably, UNLESS you have an original controller. Or, if there is, then please enlighten me (as others here already have). |
| ark_ader:
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