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| Gray_Area:
Kangaroo is a cute game. It was not by Atari, but by Sun Electronics. |
| Paul Olson:
--- Quote from: CheffoJeffo on January 10, 2011, 08:25:45 pm ---Let's not forget abarabaraba's last incarnation as driven-to-lunacy-man: How do you know your JAMMA PCB is legal? USB vs PS/2 vs COM vs LPT Those were gems as well. --- End quote --- You caught me. I wasted about 20 minutes reading the first one. Fortunately common sense prevailed this time and I stopped before wasting half the night in there. :) |
| Paul Olson:
--- Quote from: abaraba on January 10, 2011, 07:37:09 pm --- Don't be hysterical, this is not MAME forum, so it is logical absurd to suggest anything I say here is even directed at MAME. No demands, I did it myself already. Now, why in the world would I keep these changes to myself while MAME needs fixing and is looking for developers in the same time, what sense does that make? --- End quote --- If you have done the work in changing the source code, why don't you release a diff here? Most of the people that want this functionality are on this forum. MAME doesn't support High Score saves either, but many of us compile our own versions using the Hi score diff released (and regularly updated) by a member here. The diff would probably be pretty easy to keep up to date with the MAME versions. I worked on the atarisys2 driver for a bit last night, and there have been major changes to MAME since the controls were changed in version .85u1. It compiles and shows DIAL in the tab menu, but it is not working. This is my first attempt at playing with the code, so I am sure there is a lot I am missing. Kinda fun playing with it though. I am curious how many games actually have improper controls. The only other one I can think of right now is the Pole Position shifter, but you can just change the toggle settings for that one. |
| abaraba:
--- Quote from: Paul Olson ---If you have done the work in changing the source code, why don't you release a diff here? --- End quote --- For what version of MAME? Work was done long ago, by other people, I was only planning to adjust it for other versions, however... ...when I tried to find out in what version spinner mapping stopped working I discovered it all seem to work just fine in any version I tried, you only need to start MAME with "-mouse" option so the spinner gets mapped to mouse axis, just like with all the other trackball/spinner games. --- Quote from: Paul Olson ---I worked on the atarisys2 driver for a bit last night, and there have been major changes to MAME since the controls were changed in version .85u1. It compiles and shows DIAL in the tab menu, but it is not working. --- End quote --- Are you using authentic controller? Is your mouse enabled? What is not working? I just fired it up again in MAME 131, both spinners work fine, I mean calibration spinner works too. Try plain MAME version, if you start the game with "mame 720 -mouse" it should all be automatically mapped. |
| CheffoJeffo:
--- Quote from: abaraba on January 11, 2011, 04:56:37 am --- --- Quote from: Paul Olson ---If you have done the work in changing the source code, why don't you release a diff here? --- End quote --- For what version of MAME? Work was done long ago, by other people, I was only planning to adjust it for other versions, however... ...when I tried to find out in what version spinner mapping stopped working I discovered it all seem to work just fine in any version I tried, you only need to start MAME with "-mouse" option so the spinner gets mapped to mouse axis, just like with all the other trackball/spinner games. --- End quote --- Interesting ... I just had a look at the plans for the 720 controller to see if there was a reason for this particular change and couldn't see a reason why it wouldn't be handled as a spinner. So, do I understand that it can be handled via "-mouse", so that any of the optical interfaces should work and no changes to MAME are required ? |
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