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| Gamepad Emulator why not? |
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| allroy1975:
alright, well at least I know now that I'm doing an okay job of describing what I'd like to see. ;D |
| Spaced Invader:
Too bad you're not trying to get a joystick to emulate a keyboard...way easier! I know I'm no help... ;D |
| allroy1975:
this is driving me nuts. I found some Game Programming irc channel and was asking them about this and they seemed to think it wouldn't be that hard. Even if it's an external program that simulates gamepad buttons... No one seemed willing to do it, but they seemed to think it would be hard but not impossible. I'm gonna find a good programmer and pay them to write this for me. :D other people are intersted, right? |
| Inaba:
Off the top of my head, I don't think this would be too hard. I've never tried to futz with input from the USB stream, but taking data from the serial or gameport is simple. It would also be fairly trivial to translate keyboard input into the joypad buffer(s). If USB is even remotely similar, it wouldn't be hard to write a program to do what you want it to do. What WOULD be a potential stumbling block is if the program bypasses the Windows API's for the joypad buffers and reads them directly... then any hook/translator you have in the stream would be bypassed as well. It may work on a game by game basis. Basically, in short, you'd have to write a joypad driver (simple) that takes input from the keyboard and shoves it into the USB joypad stream. Alternately, you could write an IPAC specific driver and have all it' inputs mapped to the joypad stream instead of the keyboard stream. I wish I was more familiar with USB programming. Hmm, might be something to look into over the next few months. |
| allroy1975:
well, I use the PS2 Input. how differen't would that make it? Man this makes me wish I'd spent more time learing programming and less time ripping mp3s. |
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