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Anyone play Settlers of Catan?

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opt2not:
Catan is a great family game too. It has a slight bit of strategy, but mostly at the beginning when you are figuring out your initial settlements.

If you're looking for something with a bit more strategy, two other games that frequent our game table is Ticket to Ride, and Puerto Rico.  Both great, highly rated, award winning games.

Mikezilla:
Hm. I watched the online tutorial for that game, and they didnt really explain everything in the depth that I wanted. I dont know if I would get it or not.

Vigo:
The game in essence is pretty simple, the game might not be everybody's top game choice, but it is a great game for playing with both people who are into board games, and for people who don't play many board games.

I can't say I'm the best judge on how good the tutorial is, I learned the game from a friend, but I can give the dumbed down version of the rules, and hopefully it will give a clear cut picture of what the game is. In advance, I would like to point out that I am not using the official terminology in my explanation though.

I have a picture of the board below after it is set up. There are different land types and numbers on them. the game starts by people taking turns placing 2 settlements on the intersections of the board, and they also place roads next to each of their settlements.

The different land types reward different resources. The dice are rolled by the player whose turn is up, and whatever is number is rolled is rewarded to the player. In this case, if a 9 is rolled, the orange and blue player get a wheat card each, and the red player gets a ore card, because the they have settlements next to those land types with a 9 on them.

Players use the resource cards to buy things. (see the cost card in the pic) If they don't have the right resources, they can trade with others for them. You can build more settlements, but settlements must be connected by two or more of your roads.  More settlements = more resources. You can also upgrade settlements to cities which means you get double resources awarded. These are also worth victory points, if you have 7 victory points, you win. You can also get victory points for getting things like longest road. If you had 2 cities (worth 2 VP each) and 2 settlement (worth 1 VP), that would mean you have 6 victory points.

Developement cards are like chance cards, they do all sorts of things.

The robber is a piece that you get to move when you roll a 7, you can place the robber on a spot to keep it from producing resources, and steal a resource card from someone when you play it.



Hope that is a pretty clear set of simplified rules.  :dunno Might only further confuse everybody though....

Cakemeister:
That online tutorial was cool.

I'm not sure I understand the purpose of roads, or why the players built settlements where they did.

Vigo:
Roads have a couple purposes. Generally, you need them to build new settlements. Any new settlement you build has to be connected to another by using your roads. You can also build roads to block off other players from building in a certain area, since only one road can occupy a spot at once. You can also get 2 victory points for building the longest road.

Also, you make choices on where to build mostly based off your odds of getting resources you need. Since statistically, you have a much better chance of rolling a 9 on the dice than a 2, an 9 tile is a much better choice. The little dots below the numbers on the board indicate how good the odds are of rolling that number. 8's and 6's are the best to be on. Also, any settlement must be placed at least two spaces away from any other settlement or city.

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