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XBOX modders caught. Might be facing Prison time if convicted.

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WhereEaglesDare:

--- Quote from: gnateye on December 13, 2010, 12:10:45 pm ---
--- Quote from: mvsfan on December 08, 2010, 09:24:55 pm ---
--- Quote from: DaveMMR on December 02, 2010, 07:09:01 pm ---
--- Quote from: Kevin Mullins on December 02, 2010, 10:25:17 am ---
--- Quote from: DaveMMR on December 01, 2010, 11:58:17 pm ---
the main reason that the sega dreamcast was a failure is because of people like this. Dreamcast came out a few years before the dmca was even heard of, and almost as soon as it was released, chips were out for it. half the turds back then that i knew who owned one, wouldnt ever think of actually buying a game for it.


--- End quote ---

i have to say a big "NOT" to this one.

the dreamcast died a quick death yes, but piracy was a side effect, not a cause, and a chip was NEVER needed to play any unsigned disc in the dreamcast, any old cdr would play in it...

by the time all homebrew apps and the pirate ISO sites popped up, the dreamcast was gone.dead.

--- End quote ---


There was very little 3rd party support to Sega because of how badly the Saturn performed, plus I heard that the president of Sega of America came out after the Saturns release and called it an abortion of a console.

But the fact is, even though the DreamCast is superior system, the PS2 won out because of DVD Support and a lot of politics.
--- End quote ---

--- End quote ---

--- End quote ---

jennifer:
 

the dreamcast died a quick death yes, but piracy was a side effect, not a cause, and a chip was NEVER needed to play any unsigned disc in the dreamcast, any old cdr would play in it...

by the time all homebrew apps and the pirate ISO sites popped up, the dreamcast was gone.dead.
[/quote]
              The fact it plays any cdr kinda points to death by pirates, giving us the problems we face today, locked out. The console itself most probably
  not the big revenue source, but the software on the otherhand would be. They want to SELL you a game.

ChadTower:

--- Quote from: Ed_McCarron on December 11, 2010, 10:44:28 pm ---Nope.  But it used to be one of the cheapest.

--- End quote ---


It still may be given how far the cost of an original Xbox has dropped and how smoothly it upscales.  The only thing I can see that comes close is the new XBMC versions for desktops - if you happen to have a video card around that talks nicely to your TV and an interface as convenient to use as either the Xbox controller or the Xbox remote.

Dartful Dodger:

--- Quote from: Malenko on December 09, 2010, 08:21:44 am ---
Just wondering dartful, is everyone who streams media automatically a pirate?

--- End quote ---
My buddy wanted to stream legally and instead of buying/building a new computer he got a used device that can stream legally.

DaveMMR:
RE: My original Dreamcast reply a few pages back.    Can we work on getting our quoting straight?   ;)   I'm reading quotes inside quotes and I'm sitting here saying to myself "I didn't say that".  Now onto this:


--- Quote from: jennifer on December 13, 2010, 01:15:30 pm ---(commenting on a statement regarding the Dreamcast and piracy)
The fact it plays any cdr kinda points to death by pirates, giving us the problems we face today, locked out. The console itself most probably
  not the big revenue source, but the software on the otherhand would be. They want to SELL you a game.

--- End quote ---

Again, pirating did not kill the Dreamcast.  It did itself in for the reasons (not quoted for some reason) I mentioned above (a) timing (b) competition (c) lack of support due to poor track record.  

Yeah, it could play unsigned CD-ROMS but DC software ran on GD-ROMS, which is double the capacity of of a standard CD-ROM.  Computers could read some of the GD-ROM but would not read past the first track where the game code lies.    

Were there workarounds to overcome this?   Yeah probably - but I don't know.   It was the late 90's and we all didn't have broadband access to download large Gigabyte-sized files, nor did we all have burners capable of reproducing the data that the DC could read.   We were happy to purchase games -- once they eventually released them (early adopters know what I'm talking about here).  

What the Dreamcast's ability to read unsigned CD-R's led to was homebrew games (of varying quality).  This did not affect software sales, and, as others have mentioned, the DC was pretty much dead once there was homebrewing in the works.  

Now.... if pirating is killing anything, it's computer gaming.  The computer gamers are also the technically advanced and would know how to get software illegally.  But pirating on consoles is not something done by the average owner due to the roadblocks put in there.  It's far too technical and convoluted for non-techies to bother with (or even know about).   No console failure in recent memory (ever?) can be blamed on pirating.    

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