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| etumor:
--- Quote from: SirPoonga on August 27, 2003, 02:13:59 am ---etumor, you made supercade, huh? I have to ask, how do you play trackball games? Doesn't the top deck get in the way? Or do you just player missle command, centipede, and marble madness? --- End quote --- I don't even understand the question. I play trackball games just like you would expect to play them (or at least like I would expect to play them). I mentioned a few trackball games in an earlier post -- those are the trackball games that get the majority of use on my machine, and there is plenty of room to play them. As for golf games, I'll say it again -- I've never played Golden Tee and the like and have no interest in them, so I don't really understand what it is about them that would make them difficult to play. Both Marble Madness and Crystal Castles require quick, hard spins of the trackball, and in both of those cases, it works beautifully. To be fair, when I developed the design originally, I did wonder if having the trackball in front of the upper panel would be a problem. I did some experiments with my previous machine, and decided that as long as there were a few inches free around the trackball, then there wouldn't be a problem. I'm happy to report having actually built and played on the machine that there is really no problem at all. As has been mentioned by others, I suppose if you spun the trackball forward really hard and let your whole arm carry through, then you might hit the upper CP (although presumably your arm would arch up, and there may be enough distance that your hand would clear anyway) -- but I don't play games that way, and so far no one else who has played the machine has commented on it, so I have to assume they don't either. But let's assume for a moment that Golden Tee is mostly unplayable on the machine. So are Ikari Warriors, Star Wars, and Spy Hunter (for the most part). It isn't possible to support every single game perfectly on a single machine, so it comes down to priorities. All of the trackball games that I am interested in work perfectly. And I can also play Street Fighter, Gauntlet, Tempest, and Tron perfectly, plus a thousand more. If Golden Tee is your thing, then you might want a different design. It's all about priorities. I gladly give up Golden Tee for the other 1500+ that play beautifully. Your mileage may vary. -Jeff "etumor" Allen |
| nealj:
De-Lurking because this topic is so close to my heart. I've nearly completed my first cab - also a two tiered design (based on supercade) and I've found it works better than I could have hoped. I can play nearly any game on the basic setup. Some games just can't be played on a generic layout so I designed the top tier to be swapable (though we'll see if I ever build any others). |
| etumor:
--- Quote from: nealj on August 27, 2003, 01:42:20 pm ---De-Lurking because this topic is so close to my heart. I've nearly completed my first cab - also a two tiered design (based on supercade) and I've found it works better than I could have hoped. I can play nearly any game on the basic setup. Some games just can't be played on a generic layout so I designed the top tier to be swapable (though we'll see if I ever build any others). --- End quote --- Be sure to send me a picture or a link when you've got some photos available. I can't wait to see it! -Jeff "etumor" Allen http://www.cybercoma.com/supercade |
| SirPoonga:
--- Quote from: etumor on August 27, 2003, 10:50:11 am --- --- Quote from: SirPoonga on August 27, 2003, 02:13:59 am ---etumor, you made supercade, huh? I have to ask, how do you play trackball games? Doesn't the top deck get in the way? Or do you just player missle command, centipede, and marble madness? --- End quote --- Granted, I have never played any golf games, so I can't attest to their playability (nor do I care, but I understand that some people are quite fond of them). But Missile Command, Centipede, Millipede, Marble Madness, and Crystal Castles all play beautifully -- and I can't imagine a game where you have to spin the trackball harder than Marble Madness. SirPoonga has also complained that the double layer design makes it difficult to reach the upper controls -- this is absolutely not true. I've had dozens of people play on my machine, and not a single one of them has ever complained about having to reach over the lower controls -- that was the whole point of the design from the beginning, was that the upper panel is raised up so that the controls in front of it don't get in the way. As for SirPoonga, Since I posted my response to him, he has yet to respond. I don't know if he has not seen my response or has chosen to ignore it. Figures... I don't even understand the question. I play trackball games just like you would expect to play them (or at least like I would expect to play them). I mentioned a few trackball games in an earlier post -- those are the trackball games that get the majority of use on my machine, and there is plenty of room to play them. --- End quote --- Whoops, didn't get through the whole thread before I posted. --- Quote ---As for golf games, I'll say it again -- I've never played Golden Tee and the like and have no interest in them, so I don't really understand what it is about them that would make them difficult to play. Both Marble Madness and Crystal Castles require quick, hard spins of the trackball, and in both of those cases, it works beautifully. --- End quote --- You assume Golden tee golf, it's just a good example. Yes, Marble Madness requires fast spins, but usually downward. There are other games that require a sharp upward motion, like shuffle board, horseshoes, bowling, etc... That shelf would definately get in the way. Even mine gets in the way and people stub their fingers on it. That's my point. I know you can't make a control panel that does everything. I'm just pointing out to others if you like those types of trackball games this layout will not work well. |
| etumor:
--- Quote from: SirPoonga on August 27, 2003, 05:03:35 pm ---I know you can't make a control panel that does everything. I'm just pointing out to others if you like those types of trackball games this layout will not work well. --- End quote --- Alright, fair enough, and that was sort of my point as well -- everyone has their priorities, and I think you've made yours clear -- and that's great. But you might think about choosing your words a little more carefully. Here are a few of the ones you used: - "Actually, I find that a very bad layout. to reach for that second tier and to play bowling and golf games on the tball are not practical." - "No, supercade is bad. You aren;t going to play bowling and golf games on it with comfort. Plus reaching over controls will get annoying after awhile. cool attempt though." - "I don't like the Supercade layout. Good idea, poor execution. Basically the trackball is in a horrible spot. Other than that it isn't that bad." - "oh no, not another with that crappy trackball layout on the double decker design. That is a horrible spot to put a tball unless all you play is missle command and centipede." Rather than merely pointing out that there is a small subset of games that can't be played well on the machine, you make blanket statements that imply it's a bad design for everything. I realize that part of this is my own pride, but statements like "Supercade is bad," "poor execution," and "very bad layout" are more than a little unfair -- particularly given the number of advantages the design actually provides. It's roughly the equivilant of my saying that your cabinet design is horrible because "could you imagine trying to play Tron on that thing? And you can't even play three-way Rampage!" I don't want to belabor the point -- we could go back and forth forever about what you said versus what you meant, so this is the last I'll say on this matter. Thanks for listening. -Jeff "etumor" Allen |
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