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| Donkey Kong sounds |
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| zcabrage:
I have been away from my cabinet for a while. Today I went to play Donkey Kong and there were no sounds at all, but I know they were there when a played about a year ago. I don't believe I changed anything but I could be wrong :angry: So after some searching I found that it could be the samples were not in the samples directory, although there is some debate as to if they are needed with the later versions of MAME. So I downloaded the samples and put them in the samples directory and I now get the jumping, running and stomping sounds but there is no background sounds. Does anyone know what I am missing? I don't remember ever having the samples installed before so I don't really think that is what the problem is. Thanks for your help. Ed G. |
| DeLuSioNal29:
We need more info. What version of MAME are you running? Also what OS? |
| zcabrage:
Thanks for the response. I was in a hurry last night as I was looking things over. I have Win XP and Mame .102. Based on my investigation last night it seems I need the samples with that version of Mame but I know this was working before and I don't recall loading the samples and can't imagine why they would be gone now. Also, I have the samples working but there is no music. Like I said in my original post it has been at least a year since I messed with the anything, I know I never changed MAME or the ROMs. I was playing around with different front ends. I am using MAMEWah and always had been. I just don't know what else may have changed. Looking for any ideas. Thanks, |
| DeLuSioNal29:
Also posting your mame.ini may help as well. D |
| zcabrage:
Thanks for helping D, here is the mame.ini ### mame.ini ### ### Frontend Related ### ### Windows path and directory options ### rompath roms samplepath samples # inipath <NULL> (not set) cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp hiscore_directory hi state_directory sta artwork_directory artwork snapshot_directory snap diff_directory diff ctrlr_directory ctrlr cheat_file cheat.dat ### Windows video options ### autoframeskip 0 frameskip 0 waitvsync 0 triplebuffer 0 window 0 ddraw 1 direct3d 0 hwstretch 1 # screen <NULL> (not set) cleanstretch auto resolution 640x480 refresh 0 scanlines 0 switchres 0 switchbpp 1 maximize 1 keepaspect 1 matchrefresh 0 syncrefresh 0 throttle 1 full_screen_brightness 0.000000 frames_to_run 0 effect none screen_aspect 4:3 ### Windows Direct3D 2D video options ### zoom 2 d3dtexmanage 1 d3dfilter 1 d3dfeedback 0 d3dscan 100 d3deffectrotate 1 d3dprescale auto d3deffect none # d3dcustom <NULL> (not set) # d3dexpert <NULL> (not set) ### Windows misc options ### sleep 1 rdtsc 0 high_priority 0 ### Windows sound options ### audio_latency 1 # wavwrite <NULL> (not set) ### Input device options ### mouse 1 joystick 1 lightgun 0 dual_lightgun 0 offscreen_reload 0 steadykey 0 keyboard_leds 1 led_mode ps/2 a2d_deadzone 0.300000 # ctrlr <NULL> (not set) paddle_device keyboard adstick_device joystick pedal_device keyboard dial_device keyboard trackball_device mouse lightgun_device keyboard digital none ### Mame CORE video options ### norotate 0 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 gamma 1.000000 brightness 1.000000 pause_brightness 0.650000 ### Mame CORE vector game options ### antialias 1 translucency 1 beam 1.000000 flicker 0.000000 intensity 1.500000 ### Mame CORE sound options ### samplerate 44100 samples 1 sound 1 volume 1 ### Mame CORE misc options ### artwork 1 use_backdrops 1 use_overlays 1 use_bezels 1 artwork_crop 0 artwork_resolution 0 cheat 0 debug 0 # debugscript <NULL> (not set) # playback <NULL> (not set) # record <NULL> (not set) log 0 oslog 0 skip_gameinfo 1 bios default # state <NULL> (not set) autosave 0 ### Configuration options ### readconfig 1 verbose 0 |
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