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How many animators are posting/lurking on here?

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newmanfamilyvlogs:

opt2not:
Very cool! I recognize the standing jump as well as the run. Thanks for the link!

gaijinking:
PoP had some great realistic animation. I remember playing it on my Apple II. But before it came out, I was obsessed with a game called Karateka:

 I also used to play Out of This World and Flashback on my Amiga.
But yeah, the 16-bit era consoles had some pretty amazing sprite animation. Earthworm Jim is such a cool game. Doug TenNapel is seriously talented guy. I didn't discover the original The Neverhood until the sequel Skull Monkeys came out on Psx. I actually work with a couple of guys that animated on those FMV stop motion sequences in Skull Monkeys.
It's funny though over the years I've owned/played Dragon's lair on just about every system that it's been released on, including the Coleco Adam version, which was surprisingly cool.

Rayb,
cool. what era of games sprite animation did you work in? Do you still animate?
Opt2not,
do you work in CG games or film? I dig some realistic stuff, but I'm more of a cartoony animator. I've been working in Stop motion, doing puppet animation for TV.

opt2not:

--- Quote from: gaijinking on November 17, 2010, 12:57:39 pm ---Earthworm Jim is such a cool game. Doug TenNapel is seriously talented guy. I didn't discover the original The Neverhood until the sequel Skull Monkeys came out on Psx. I actually work with a couple of guys that animated on those FMV stop motion sequences in Skull Monkeys.

--- End quote ---
Doug TenNapel is talented, but most of those sprite animations (if not all) were done by 2 guys -- Mike Dietz and Ed Schofield. It's a the common misconception, because Doug was the designer and the public face of Shiny back in those days. Mike and Ed were also mainly responsible for the animation in Neverhood, with help from others (they've told me stories of hiring traditional carpenters to help build their sets and backgrounds -- amazing!). When I worked with them, Ed gave the animators of the studio a few lessons in stop-motion. Wow, so much work and forethought is involved, I was impressed.
Ed then moved onto animating other stop-motion projects, including a show called Battlebots Boombots, as well as the short lived Bill Cosby show called PJ's.

Mike and Ed have been running their own animation studio now, called Pencil Test Studios.
Great guys.


--- Quote ---Opt2not,
do you work in CG games or film? I dig some realistic stuff, but I'm more of a cartoony animator. I've been working in Stop motion, doing puppet animation for TV.

--- End quote ---
I too am more of a cartoony guy. I leave the realistic animations to the mo-cap monkeys. I'm a game animator, for both 3D and Sprite work, but take up contracts on the side (mostly TV -- commercial work -- as well as art projects for you fine folks) to supplement my arcade spending. This ---steaming pile of meadow muffin--- ain't cheap!  ;)

RayB:

--- Quote from: gaijinking on November 17, 2010, 12:57:39 pm ---Rayb,
cool. what era of games sprite animation did you work in? Do you still animate?
--- End quote ---
C64, NES, SNES, Genesis, PC (late 80's through 1990's) I don't have a huge body of work, as I also did producing and design, and then dipped into web and multimedia.

In my most recent game project, we used mo-cap.

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