Main > Main Forum
Yie Ar Kung-Fu has THREE buttons, not TWO!?!
CheffoJeffo:
--- Quote from: abaraba on November 14, 2010, 08:04:46 pm ---
--- Quote from: CheffoJeffo ---...stupid discussion about a 3rd button that never existed in the arcade
--- End quote ---
What is the meaning of "in the arcade"? Are you talking about some particular cabinet, about wood and plastic, or about the PCB?
"Button" as a 'plastic thing on a control panel' did not exist, but did it exist on a PCB? What do you think is more important for emulation/preservation of the game?
--- End quote ---
"In the arcade" means exactly that ... IN THE ARCADE (3 words can't be THAT confusing to you).
There is no document that I can find that indicates that the 3rd button was ever actually used, including being wired at the PCB level. It is not in any pinout, schematic, photograph nor manual for this game. If you can produce such a document, I am happy to retract that statement, but all of my sources show the same thing.
--- Quote from: abaraba on November 14, 2010, 08:04:46 pm ---
--- Quote ---I am curious how the OP is going to wire up that 3rd button on the board he just bought
--- End quote ---
Yes, that's the real question. There are two free pins on a Konami harness, so I'm going to try that, but I was hoping to get the answer before the PCB arrives.
--- End quote ---
Because randomly connecting pins on a live PCB is a *great* idea ... :afro:
--- Quote from: abaraba on November 14, 2010, 08:04:46 pm ---
--- Quote ---... but he has a bigger problem with that Popeye board, audio amplification and video inversion.
--- End quote ---
I have no idea, will you tell me about it?
--- End quote ---
If you can't be bothered to find out about Nintendo cabs, their special 100V wiring, the audio circuitry and their lovely monitors, then I can't be bothered to tell you, especially after you have done so much to try to tell me that I am the one who doesn't know what he is talking about.
:blackbelt
TOK:
--- Quote from: abaraba on November 14, 2010, 08:04:46 pm ---Ok, but first I want to know what majority here think about it. If the majority thinks the patch is ok, then the patch is ok - vox populi, vox dei.
--- End quote ---
I think the patch was unnecessary. If the 3rd button support existed in the original ROM's, it should be left alone.
Those who wish to play the game as it was in the arcades can just play it with 2 buttons.
In my opinion, something neat that exists in the real hardware is possibly being destroyed with this fix, even if it wasn't officially supported. It'd be cool to see this thread get back on track, especially if someone with a Yie Ar Kung Fu board could test functionality of a 3rd button.
TOK:
--- Quote from: CheffoJeffo on November 14, 2010, 08:47:47 pm ---
Because randomly connecting pins on a live PCB is a *great* idea ... :afro:
--- End quote ---
Its not really random. Yie Ar is Konami Classic, which is documented just like JAMMA and also has support for more than 3 buttons (my Moon War which is also Konami Classic is 4 buttons and a roller controller).
Siris:
Looking at the schematics it looks like the best bet would be pins (A12 or N for P1) on the solder side and (B15 or 15 for P2) on the parts side of the Konami connector.
Again I believe that since Konami left these unpopulated, as in the harness did NOT have wires for these connections. They should not be set as a usable default button in MAME!
Being documented is an entirely different thing which I have no issue with.
Having it as a usable button would only misrepresent the physical history of the game and you would have people that NEVER actually played it on a REAL CAB make crazy childish claims like "stupid baby MAME developers Yie Ar Kung-Fu has THREE buttons, not TWO!?!"
abaraba:
--- Quote from: Siris on November 14, 2010, 09:07:29 pm ---They should not be set as a usable default button in MAME!
Being documented is an entirely different thing which I have no issue with.
--- End quote ---
"un-usable" is exclusive of "default", these are two different things. Majority here thinks, so far, 3rd button should be usable, but not default. It is only you who supports the patch, only you think it should not be usable (available) at all, if I am interpreting you correctly.
Being "documented", in the context of MAME and hardware emulation, does mean being "emulated", which also means "usable" in this context. But again, we still do not know how "usable" was this 3rd button on an actual PCB, and if it was not easily accessible, then you will be the one who was right about it - I'll give you that, ok?