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| Yie Ar Kung-Fu has THREE buttons, not TWO!?! |
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| TOK:
--- Quote from: pinballjim on November 18, 2010, 03:57:46 pm ---I wouldn't take anything from anyone on BYOAC unless it was sealed and I opened it myself and kept it in my hands at all times. :-\ Just saying. --- End quote --- Yea, yea. You'd probably have 2 shots and be running around in your underwear with a lamp shade on your head. |
| abaraba:
I figure Oretachi Multi-Game CD I have is illegal compilation. Originally each game was released individually and I checked few cover scans, it does say "Licensed by Konami". Would not that be the 1st time these companies license games, don't they always release their own "arcade hits"? Perhaps the games are licensed, but what in the world are MAME control panels doing there? Why is there option to change orientation from horizontal to vertical and fiddle with dip switches in a PS2 game? |
| Malenko:
--- Quote from: Xiaou2 on November 17, 2010, 02:24:55 pm --- As for the Brake example Malenko, its funny cause you dont understand the end results... and you didnt really prove me wrong. The brake will start to engage before the end of travel, and will close to a certain level of pressure. The further the pedal is pressed... the more pressure will be applied. If a child ran in front of you, you cant just apply light brake force. It has to be the FULL pressure to stop them IMMEDIATELY. This means hitting the Floor. --- Quote ---I prefer sticks for Smash TV but dual analogs for robotron. --- End quote --- That does not even make sense. --- End quote --- I don't understand the end results? I used to work for Chrysler in the factory, installing brake systems among other things for almost a decade; so yeah , I understand how brakes work. Yes the brakes will engage before the end of the travel, just like the analog stick with start moving the character before the end of the travel. Its not digital, it doesn't have to go all the way to the end to start working. If a child ran out in front of me I could stop without slamming my brakes because odds are I'd be in a neighborhood and not driving fast, if I was on the highway they deserve to be hit. My preference doesn't have to make sense for you. I am better at smash TV on my MAME cab then my xbox360, I am better at robotron on my 360 then on my MAME cab. So that's my preference. You not understanding it doesn't mean it doesn't make sense. Also, please tell me how a digital stick is more precise then an analog one. Last time I got in an airplane and looked in the cockpit they weren't flying the thing with WICOs. Also, citation is needed for your replies. I'd prefer facts over opinions. Again, you never cited where you got the fact of them testing arcade machines for months on location and changing out controls. I'm deeply interested on which games did then and the details of them. (this part actually INS'T sarcasm) I have attached a HORRIBLE mock up of how analog works. Ray: Kegs and shot? as in shots of beer? garner can bring the jager I'll bring the redbull! (or soco and lime) |
| garnerb350:
--- Quote from: Malenko on November 19, 2010, 08:58:09 am ---Ray: Kegs and shot? as in shots of beer? garner can bring the jager I'll bring the redbull! (or soco and lime) --- End quote --- :woot |
| abaraba:
Ok, finally... I got the answer at KLOV forum. --- QUOTE: To test, I just wired it up on my test bench. The Konami-to-JAMMA adaptor I made has the third button already hooked up (for Super Basketball), so I could just pop it in my JAMMA cab and play. If you want to try it out in your Yie Ar Kung-Fu cab, you could just run a jumper wire from pin N to pin E (1P Start) on the harness and have the Start button double as the third button. Probably not a good layout for playing, but at least you could try it out. Here's the pinout: --- Code: --- NC | A | 1 | +12V Speaker | B | 2 | Speaker 2P Button 2 (Punch) | C | 3 | 2P Button 1 (Kick) 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1 (Kick) | F | 6 | 2P Up 1P Button 2 (Punch) | H | 7 | Service 1P Right | J | 8 | 1P Left 1P Up | K | 9 | 2P Down Coin 1 | L | 10| Coin 2 1P Down | M | 11| Coin Counter 1 1P Button 3 (Boost?)| N | 12| Coin Counter 2 Video Green | P | 13| Video Blue Video Red | R | 14| Video Sync NC | S | 15| 2P Button 3 (Boost?) GND | T | 16| GND GND | U | 17| GND +5V | V | 18| +5V --- End code --- --- END QUOTE. |
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