Main > Main Forum

Yie Ar Kung-Fu has THREE buttons, not TWO!?!

Pages: << < (28/35) > >>

abaraba:


--- Quote from: nipsmg on November 16, 2010, 12:40:46 pm ---However, on the original PCB's, there was never a pin on the wiring harness that allowed you to hook up to the 3rd button.

--- End quote ---

a.) on the original PCB

b.) on the wiring harness


Look at your sentence, it uses incorrect logic. Those two are different entities and b.) is not part of a.); it's like saying bullet hit me in my head, in my arm. It does not make sense, pick one. So, was there a pin on the PCB?




Look, both PCB and harness, and whatever else, can be documented in the same time, just like they documented unknown and unused dip switches. As Haze said, just don't initialize it as "default" wiring/mapping, simple as that. Harness and and other cabinet stuff you can document and preserve with plain words, pictures and schematics. Artwork you preserve by scanning and converting to vectors. Cabinets you preserve by remaking parts, repainting, rewiring and such. That stuff does not really belong in *software* EMULATOR. On the other hand, how about they disable support for PC VGA and keyboards? I don't think any of the 80' games came with LCDs monitors, eh?



--- Quote ---The PCB was delivered WITHOUT THAT CONNECTION MADE.  Just like how it's currently represented in MAME.  

--- End quote ---

You are talking about harness, we still do not know if there was functional pin on the PCB connector.



garnerb350:

Yie Ar Kung-Fu had 3 buttons instead of 2.... cool... I did not know that...I'll be sure to rememeber that the next time i see one.  :applaud:

Malenko:


--- Quote from: Xiaou2 on November 16, 2010, 10:40:56 am ---Its about a FULL CENTIMETER OF DIFFERENCE!!! ,if not a little more.
In the gameing world, a full centemeter of play is a huge problem on fast moving games!

 If your brake pedal for your car required twice the distance to activate... then if some little kid suddenly bolted right in front of you... you wouldnt be able to stop in the same time as if your brakes had 1/2 that travel.  Nobody can dispute this!  Its not Subjective, its simple Fact.

 And if you tried to replace your cars steering wheel with a mini-analog, youd bang up your car to hell trying to park it.  It simply does not have the correct mechanical resistances and resolution of a proper wheel.  There is again, no subjectivity.  Its plain physics & facts.

 The thing is, you are deluded to the point where you are probably completely unaware of how you are getting killed.   As with poor control, you are going to move and react too slow... and it will appear that it was in fact your fault.  When instead, the proper control may have gotten you out of the way of something just in time.

 There is no denying physics, even with your so called handicap.  Which plainly is a bunch of bunk & excuses.



--- End quote ---

I challenege you to a FULL CENTIMETER RACE!

Ok, now to use your analogy against you. First off, the brake pedal example. Did you know that you dont have to push your brake pedal all the way down to start engaging your brakes? When you start to push it, the brakes start to apply pressure to the rotors(or drums) and you can actually come to a complete stop with out the pedal to the floor.

With that in mind, now lets look at your "throw" example. In your world you have to move the analog stick to the extreme left or extreme right to go in that direction with, what I assume in your head, is a giant dead zone in between. Functionally speaking thats not accurate, that would make the analog act like a giant digital stick. You could in theory play robotron by just ever so slightly moving the sticks off center and not to the edge. Practical?No. Possible, yes.

I really dont understand why you have such a bug up your ass because Haze prefers the dual analogs, different strokes for different folks. Oddly enough, I prefer sticks for Smash TV but dual analogs for robotron. Your joystick rants are now rivially those of genesim and his LCD/CRT ones.


--- Quote from: Xiaou2 on November 16, 2010, 08:54:29 pm --- Just about all the Classic games made were extensively tested by gamers on location... and reported on.  From that feedback, controls were tweaked, and gameplay further tweaked.  Some controllers went through many various revisions, or complete redesigns before being finalized.  

 Also, each game was balanced to near perfection.  They spent months on gameplay balance... unlike many of todays games, which spend more time on making a game look good.  This is why many classics still hold their own... and why most new games just are not worth playing.
--- End quote ---

Citation needed.

EDIT: ACCCKKKK forgot my original reply!!!!

Back on topic, I think MAME should allow the input but just have the button unmapped. Lets take up a collection to get a Yie Ar Kung Fu boards and see if we can wire the 3rd input, Cheffo can test it, I trust him the most!  I played it in MAME because of this discussion and the game sucks with and without the button, I'd rather play Karate Champ, which Im sure is even better with ball hair accuracy WICOs

FrizzleFried:


--- Quote from: Xiaou2 on November 16, 2010, 08:14:42 pm ---Wico Leaf switches... can be adjusted to activate with a litteral Hairs worth of distance.  (even closer than shown here)


--- End quote ---

But no one moves Wico's a hair... they move them to the extremes when playing Robotron.

nipsmg:


--- Quote from: abaraba on November 17, 2010, 12:50:26 am ---
--- Quote from: nipsmg on November 16, 2010, 12:40:46 pm ---However, on the original PCB's, there was never a pin on the wiring harness that allowed you to hook up to the 3rd button.

--- End quote ---

a.) on the original PCB

b.) on the wiring harness


Look at your sentence, it uses incorrect logic. Those two are different entities and b.) is not part of a.); it's like saying bullet hit me in my head, in my arm. It does not make sense, pick one. So, was there a pin on the PCB?

--- End quote ---

I think there was some confusion with my last post.

I had thought we had confirmed that there was no pin dedicated to that button on the board's edge connector for the wiring harness.  In that whole post, you can replace the phrase "wiring harness" with "the PCB's connector for the wiring harness".  The connection on the board is what's important.  I don't care what the actual wiring harness had on it, as that's not part of the emulated hardware.  That's all "wired up" in the control panel.   If you want to add or remove a wire, you can assign or un-assign a key or control for that function in MAME's control panel as long as there is a pin/contact/whatever  (exposed function) on that connector to add or remove a wire for. 



--- Quote from: abaraba on November 17, 2010, 12:50:26 am ---You are talking about harness, we still do not know if there was functional pin on the PCB connector.

--- End quote ---

I think we're somehow, oddly, arguing the same point. 


If there was a pin on the connector for the wiring harness for the 3rd button, that means that the PCB had a defined, exposed interface for button 3, and it should definitely show up on the controls screen.

If, however, there was support for a 3rd button in software, but the PCB did not have a pin on the connector for the wiring harness to allow wiring up to it, then it shouldn't be exposed in software either and shouldn't show up on the controls screen. (without a hack, just like enabling the 3rd button on that board would require a hardware hack).


As far as undocumented dip switches, if there was a dip switch bank on that board then they absolutely should be included in MAME's emulation of the hardware, regardless of the manufacturer's documentation on it.  That dip switch existed and a method of changing it (a physical switch) was presented, so a software switch should be presented for it as well in the emulated hardware.

I'm all for accuracy.



Pages: << < (28/35) > >>

Go to full version