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| Yie Ar Kung-Fu has THREE buttons, not TWO!?! |
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| TOK:
Interesting topic! I think they should have left it in there, and it would be interesting to see if anyone ever wired the extra button on dedicated hardware. Very possible that Konami just left it undocumented because it was an easier conversion without it. One and two button games were much more common. Its hurting nothing to be there and actually emulates the original hardware, even if nobody used it. |
| abaraba:
--- Quote from: CheffoJeffo on November 13, 2010, 01:59:31 pm --- --- Quote from: abaraba on November 12, 2010, 08:21:10 pm --- --- Quote from: Havok on November 12, 2010, 11:50:41 am ---It's a hoax I tell you! --- End quote --- So, I gather not many people know about this after all, and it is not surprise considering some moron have thrown out that functionality starting from MAME 0.104u3. http://maws.mameworld.info/maws/romset/yiear - 0.104u3: Luigi30 removed P1/2 Button 3 based on the operators manual. It is amazing how baby programmers have ruined MAME, and what is worse this particular change is actually contrary to MAME already ridiculous "theoretical correctness", as opposed to "practical correctness", i.e. if the original PCB indeed have that functionality then MAME ought to emulate it in order to preserve it, and whether will the 3rd button be wired and actually used is up to cabinet builder, not stupid MAME developer and operators manual. Luigi, you moron! --- End quote --- To be fair ... I have yet to see a piece of actual documentation that mentions a 3rd button, including the actual manual. I suggest that we let the MAMEDevs, even the baby ones, decide what is best for MAME, as opposed to opening discussion up to the the mob of whiny bitches who don't do their research and then complain about things that they get for free and play illegally. :droid --- End quote --- It's called public scrutiny and criticism, it is a good thing. You believe there are some 'MAME developer' gatherings and voting when such decisions are made? Do you believe all the other MAME developers approve, or even know of all the changes being made? What if that guy Luigi is some crazy kid who made these changes without consulting anyone and you now live with it because no one in public criticize or questions such decisions, because everyone believes "MAME developers" know what are they doing and is inappropriate to criticize? Who makes and approves these decisions? All the MAME developers, or perhaps just a small group of people who might very well have different opinion than everyone else, including the rest, the majority, of MAME developers? |
| Siris:
Hey abaraba, Seriously you are the one here that sounds like the child/moron/crazy kid! Did it ever occur to you that maybe the reason Konami did not make the third button available as part of the final game is because it made the game too easy? You said your self with it you can beat just about all the enemies. Arcade games were made to earn money not to be easy. Mame emulates the games as close as possible to the way the game was in the arcade and the way the manufacturer intended it to be played. Just because you suck at the game without what is essentially a cheat doesn't mean you have the right to call any dev. names for correcting improper documentation. Here is a link to the manual for the game it's obvious that Konami did NOT intend there to be a JUMP button so please stop crying and calling names about Mame's emulation. http://www.arcade-museum.com/manuals-videogames/Y/YieArKung-Fu.pdf |
| abaraba:
--- Quote from: CheffoJeffo on November 13, 2010, 03:49:51 pm ---I disagree, unless they removed the functionality of the buttons from within the code, which would be a total PITA. So, unless I am wrong about the accuracy of the emulation (which I doubt), disconnecting the interface for a button for which there was no interface (check the pinouts), is, to my mind, EXACTLY how it exists in reality. The childish whining about it elevates the whole thing a new level of dooshiness. --- End quote --- Your mistake is to think MAME emulates "cabinets". Cabinet is wood, sticks, monitor, wires and artwork. PCB is integrated electronics, it's separate, independent and exchangeable part, it is what MAME emulates. Further, PCB can be split into "hardware" and "software" part, MAME only needs to emulate the "hardware" part, and the "software", the actual game application, should not be changed, ever. Did they mess with "software" or "hardware" part to disable this 3rd button? The real question here is whether the original PCB has actual output pin for the 3rd button, can it be practically wired, or is this 3rd button only supported in software though either way this functionality should be preserved, one way or another. By the way, last night I ordered the actual "Yie Ar Kung-Fu" PCB from QuarterArcade.com, plus "Popeye" and "Karate Champ"... maybe I am mistaken, but $40 for each seem like extremely low price for these three great games. I wish I knew about those guys before, I thought the only place to buy these things were on-line auctions. Is there any other, maybe even cheaper, place like QuarterArcade selling (working/tested) classic arcade PCBs? |
| abaraba:
--- Quote from: Siris on November 13, 2010, 08:43:17 pm ---Hey abaraba, Seriously you are the one here that sounds like the child/moron/crazy kid! --- End quote --- No, it is you who failed to understand what we are talking about. Does that make you a moron, crazy kid? Xiaou2: - "Weather or not the button is mentioned in the documents does not matter. Mame Should document the hardware the same way it exists in reality." Agree, disagree? MAME are not porting or re-making these games, manual is not electronics blue-print of the PCB, nor is it the assembler listing of the game application, hence is completely irrelevant for the emulation, can you grasp that? |
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