aye, i know about the mini-pac's shift feature,
but like has been said, it'll soon get annoying to hear every 2 minutes 'gaaaaazz, i dont like this game, how do i get rid of it and try another one again'
then 'gaaaaaaazz, i did what you said, pressed P1 start and xx button, but that didnt work, so i tried P1 start and i hit every other button there was, and now it wont do anything'
so i'd need to label all the shifted buttons, so i may as well have a couple of admin buttons.
exit deffinately, pause very handy, and a coin button for when i dont want to pop a token in the mech (like when playing something with a coin up to continue feature, and i'm out of tokens and have never got so far before)
the tab and service buttons will be behind the cash box door, and i guess i'll use a shifted function for tab whilst i'm setting the cab up,
i'm deffo not going for the skittles look, i'm having 6 fire buttons per player, 2 joysticks which are mag sticks, so top switchable between 4 and 8 way, a trackball, p1 and p2 start, a spinner,
and 3 smaller flush buttons for exit, pause and coin.
is my cp re-design so far, not added the spinner yet, not sure where to put it atm, and not put the admin buttons on yet either.