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how many admin buttons
Erik:
How about those that installed admin buttons post some pics?
:pics :pics :pics :pics :pics :pics :pics :pics :pics :pics :pics :pics :gobama :pics :pics
severdhed:
ok, here are some pics of my two panels.
first one is from my vertical classics cabinet, there are two admin buttons, a red one on the left at the back of the panel, and a blue one on the right at the back of the panel. both of these are translucent iL buttons that are illuminated and have novagem label inserts for exit (red) and pause(blue). i plan on eventually replacing the yellow and blue buttons with red ones, but i just used what i had on hand at the time.
here is my 4player showcase panel, it is obviously not finished yet, but you can see the single admin button at the back in the center. this button is pause with a quick press, and exit if you hold it for 2 seconds.
ignore the tiny monitor, this was an early pic
here you can see a closer pic of the button lit up.
Vulgar Soul:
I'm also in the concept stage of my first cab. Jus curious, is there a way to quickly toggle video settings - specifically bezel/instruction card artwork - without having to go into the TAB menu? Because the artwork options are the only reason I'd consider a TAB button on my CP. Other than that I'd never need it, nor want it exposed to a bunch of eager players.
I'm personally sticking to a purist approach, and trying to keep as much flare, clutter, and too much intuitiveness from my CP/cabinet as possible. Maybe an Exit/Menu button, but no pause button, no open admin options, no fast forward, no save, and definitely no free credit button. I'd much prefer tokens/quarters.
Everyone gets a limited number of tokens, you get on, you play with real credit/currency on the line, try and complete the game or get a good score with what you have, and when you run out, that continue screen WILL be counting down to zero. Nothing more and nothing less than the real deal.
Of course everyone's welcome to get a new batch of tokens afterward, but distributed and moderated per play. If I did use a credit button, I'd have it locked, hidden, and moderated.
I don't know how anyone can take the time to passionately put a cabinet in their home and tolerate people playing through these games with free credits. Y'all must have a real cool circle of trusty friends, cus 90% of the fools I know will complain "wah wah these games are too hard!!" and than throw in as much free credits just to beat the whole game and never play it the way it was intended lol. It's all good though, but for the good of the games, I'm kind of against too much admin buttons myself.
Erik:
--- Quote from: severdhed on November 16, 2010, 02:13:02 pm ---
--- End quote ---
When the admin buttons are near the edges it seems like kids would accidentally hit them while spectating.
Cup holder? Nice! :cheers: Great idea for a CPO btw
severdhed:
my panel is relatively high off the ground, and my kids are young (both under 4) so they can't actually see the buttons unless they are standing on something. my little one (will be 2 in december) sometimes will stand on the stairs next to the cabinet and reach over and hit the exit button, which is why i have it set up so that you have to hold it for about 3 seconds before it will exit.
the cupholders are going to go away i think. i dont like the way they look and i hardly ever use them. i need to repaint the sides of my cabinet at some point, so when i do, i will remove the cup holders.
the control panel overlay was done because I am cheap. i want to eventually do a custom designed one. that was a poster i picked up at WalMart for $5. it isnt' exactly what i wanted, but it is Mario, so it will do until i can make my own. i wasnt sure if i was going to like having control panel artwork, this is the first time i have used any kind of artwork on my panels.