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how many admin buttons
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LeedsFan:
If you have admin buttons at least hide them. Kids will press anything. The only extra buttons I would consider on a cab would be Exit and coin inputs for both P1 and P2. (Some games use separate coin inputs for P2). At least those three buttons are self explanatory for guests using your machine and you don't need to keep explaining to them to press and hold P1 then press button 1 for credits for example. The amount of times I had to explain stuff... I got sick of it in the end.  :P

And I don't consider coin inputs as admin buttons anyway. It's just that you can get by without separate coin buttons using the shift function.

I wouldn't even have a Pause button on there personally. Real arcade games didn't have them :p. But it's your cab your choice.
Crazy Cooter:
Two: Exit & Pause.  Both of them labeled.
DaveMMR:
I used to say "none", but a small "Exit Game" (ESC) button is pretty handy (don't let it exit your front-end, however).  So "one".   Everything else hidden with a shift.  (Maybe add pause if you have the room to spare).

I like using odd Radio Shack buttons for admin (i.e. Exit) buttons as it doesn't look or travel like regular buttons and isn't accidentally pressed by over-enthusiastic guests.
ptinolv:
I have : exit, pause, reset and fast forward. For more complicated stuff, i have a wireless keyboard.

I think this depends on the way you play , or if you have a lot of kids arounds messing with every buttons, etc...
severdhed:
Less is better.  On one of my cabinets, I have 2: pause and exit.  On my other cabinet, I have 1 button that is both pause (quick press) and exit (press and hold for 2 seconds).  Everything else is done with button combos

P1 start + p1 b6 brings up tab menu,  p1 start + p1b5 OS fast forward,  etc.
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