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Mike Tyson's Punchout Emulation

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Gorotsuki:

If it's not the timing of the emulation,
then it's the controls.
I can beat Mike Tyson's Punch-Out any time
on the actual Nintendo, but can't even get to him
via emulation.

MaximRecoil:


--- Quote from: Hoopz on November 10, 2010, 06:08:49 pm ---
--- Quote from: hypernova on November 10, 2010, 06:06:06 pm ---Chad was a fervent advocate that there is a timing issue on any emulation of that particular game.

--- End quote ---
I remember that. 

Maybe Maximrecoil has some insight as I believe he has the original equipment at home.  He may also be a record holder on it too.  I may not have the right game but I know he's more than fond of it. 

--- End quote ---

Yeah, not the right game. I have a Super Punch-Out arcade machine and a Punch-Out boardset that I can swap into it. I have the Twin Galaxies record for high score on Super Punch-Out. These are the original arcade games from 1984, while Mike Tyson's Punch-Out is a loose NES port from 1987.

I'm not very good at Mike Tyson's Punch-Out, and I hated it when I first tried it in '87 because it didn't measure up to the two arcade Punch-Out games that I played frequently at the time. I've come to appreciate it as a decent game in its own right, but it is not one of my favorites, and I've never played it enough to beat it. Given that, I have no idea if there are timing differences between emulation and the real NES hardware or not; though it would not surprise me in the least if there were; in fact, it would surprise me if there weren't.

There are definitely timing differences between MAME and the two arcade Punch-Out games though, as well as slight input lag. With Punch-Out, the differences don't matter much, but with Super Punch-Out they are critical because it is faster paced and most of the fighters have special one-hit-knockdown moves; and those differences (particularly the slight input lag) make the game significantly harder once you get to about a half-million points.

gman314:

Well, I compared the Playchoice-10 version of Tyson's Punchout to the emulated version on VirtualNES (I also tried FCE Ultra).  It seems that the timing of the Playchoice version is slightly closer to the original hardware than the other two emulators.  I was able to at least make it to Tyson on the Playchoice version. Sandman's uppercuts and Macho's spin punches seemed pretty close to the original, yet Tyson's uppercuts still seemed less forgiving than what I remember on the NES.  I guess I will break out the old NES over the next few days and make another comparison.  The only thing that concerns me is that my NES will be hooked up to a 40" Samsung LED TV (not very authentic).  Has anyone actually tried comparing the original NES version to different emulated versions?

By the way, MaiximRecoil, you owe it to yourself to give Mike Tyson's Punchout another try.  Once you look past the fact that it is vastly different from the original (pretty much similar in name only), you may realize that it is one of the greatest games of all time.   :cheers: 

Malenko:

I guess Im one of the few that can beat it via emulation but not on the real deal :(

Jack Burton:

The issue of speed input/lag  in gaming is so varied and nuanced that it's hard for me to make a post about it.  I think it would end up being 2 or 3 pages long to really give it a good explanation. :lol

However it really boils down to a few things in order of importance and easy of troubleshooting.

1. Display type

-Many displays have input delay that can be turned off or reduced.  CRT's are considered the best.  

2. Input type

-Converter boxes like a PS2>USB box can add input delay and dropping of inputs.  USB encoders like the Cthulhu are tested for very quick response, and PS/2 encoders like the J-pac and I-pac are also great.

3. Emulator/Port accuracy

-Many emulators and ports are not accurate enough to provide exact speed emulation and may be a little slower or faster than the real thing.  Some have input delay that cannot be eliminated.

4. Emulator/Port settings

-Some features of emulators like Triple Buffering can add input delay.  Turn them off for the quickest response.  Also try running in the native resolution of the game.  Some emulators run better in a window, some in full screen.  You'll have to figure out what settings are best.  

5. Emulator Hardware

-Most emulators run on PC's that have a lot of things going on in the background that the emulator has to taken into effect.  This can lead to input delay/dropped inputs.  Running your emulator on a clean, simple install of your OS of choice is best.  




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