Arcade Collecting > Pinball

Admin buttons for Pinball build?

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shilmover:

--- Quote from: HanoiBoi on November 11, 2010, 01:10:01 pm ---Thanks for the input Dazz!

I did find the I, G, F buttons in Hyperspin.  I had previously not been aware of or come across these :P.  I will include most of these on the front of my cab.

I do have a few follow up questions, if you don't mind..

I'm planning on mercury switches for nudges, but I am also planning on 2 flippers buttons per side with the thought that these could be used for games with 2 flippers (http://forum.arcadecontrols.com/index.php?topic=106971.msg1133426#msg1133426). 

Q1) Are you using your secondary flipper buttons for nudge?  Would the secondary flipper buttons be usable as I'm thinking? 

Q2) What is the Extra Ball/Buy In used for?  (It sounds self explanatory, but I've never played a pinball game with this feature)

Q3) Would I be missing anything without the Launch/Trigger button?  That's essentially the same as the plunger, yes?

Q4) What are the connections to 7, 8, 9 & 0 used for?

Q5) Where might I find buttons (with labels) for 'Instructions', 'Flyer', 'Genre/Favorites'?  I've checked Ultimarc, GGG, Marco, Pinball Life, etc. without much luck.



--- End quote ---

1.  No.  I used them for magnasave and games that have 3 or 4 flippers individually controlled.
2.  Some games allow for that (Star Trek, Indiana Jones, etc).
3.  Some games do not support a plunger.  Without a launch button you would not be able to play them.
5.  Most buttons can be taken apart and a label placed between the lens and the button.

HanoiBoi:

--- Quote from: HanoiBoi on November 11, 2010, 01:10:01 pm ---I did find the I, G, F buttons in Hyperspin.  I had previously not been aware of or come across these :P.  I will include most of these on the front of my cab.

I do have a few follow up questions, if you don't mind..

I'm planning on mercury switches for nudges, but I am also planning on 2 flippers buttons per side with the thought that these could be used for games with 2 flippers (http://forum.arcadecontrols.com/index.php?topic=106971.msg1133426#msg1133426).  

Q1) Are you using your secondary flipper buttons for nudge?  Would the secondary flipper buttons be usable as I'm thinking?  

Q2) What is the Extra Ball/Buy In used for?  (It sounds self explanatory, but I've never played a pinball game with this feature)

Q3) Would I be missing anything without the Launch/Trigger button?  That's essentially the same as the plunger, yes?

Q4) What are the connections to 7, 8, 9 & 0 used for?

Q5) Where might I find buttons (with labels) for 'Instructions', 'Flyer', 'Genre/Favorites'?  I've checked Ultimarc, GGG, Marco, Pinball Life, etc. without much luck.


--- End quote ---

--- Quote from: shilmover ---1.  No.  I used them for magnasave and games that have 3 or 4 flippers individually controlled.
--- End quote ---
   Okay, that's what I'm looking to do.  Are they mapped to certain 'keys'?  Also, for games that don't have 3-4 flipper buttons, can these be configured for nudge?  (I know in MAME you can easily configure different buttons per different game, but I haven't figured that out for Hyperspin)

--- Quote from: shilmover ---2.  Some games allow for that (Star Trek, Indiana Jones, etc).
--- End quote ---
 I'll have to look into this, but I think I'd lean toward skipping this.

--- Quote from: shilmover ---3.  Some games do not support a plunger.  Without a launch button you would not be able to play them.  
--- End quote ---
I was not aware of that!  Doesn't it come down to a 'switch'?  Could you elaborate on this?  Any examples?

shilmover:
for #3.

It depends if you use a plunger with a button or the Mot-Ion one.  If you use a button, you dont need a launch button.

HanoiBoi:
Still trying to figure out buttons for my pinball cabinet.  Is there a way to pause Visual Pinball through Hyperpin? 

I read somewhere that someone is using a button for "Genre/Pause".  I read another place where F2 would pause. 

I want to minimize the visible buttons and will most likely install Instructions, Flyers and maybe even Genre underneath the cabinet.  But, if Pause can be done and can be coupled with Genre, I'd most likely add it to the front.

Can buttons be used for multiple purposes (ie, one function when in game and another when in the menu)?

For the front, I'll believe I'll need plunger, coin, start and Esc (exit).  Sound about right?

HanoiBoi:
Pushbuttons aside, what key/keys on a keyboard would be used for PAUSE in Hyperpin?

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