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| High Score Competition # 55, Namco Classics II, Pac Man Arrangement |
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| predator314:
I'm using .139 without any problems with this game. I'm also using an 8 way and it took me a little getting used to, but I'm managing pretty well with it right now. I have a Ms. Pacman stick from Tornado Terry I have yet to install in my CP yet. I'm sure it would be much better with that, but I'm still having fun with the 8 way. |
| jasonbar:
I'm using an 8-way/4-way top-switchable bat stick (I forget the name). I would *so* prefer a ball top. I need to add that to my to-do list...swap shafts... Anyway, some notes. 1 - If I get through a successful game w/ no resets, I exit MAME & reload it. It's the "reboot Windows to fix your problem" mentality. I'm not sure if it helps, though... 2 - Pausing seems to encourage glitching. 3 - Learn the ghosts & their behaviors, especially the 5th ghost (the blue one w/ glasses). Try to catch him just as he exits the ghost house, since he's too fast to catch. When he exits, he hunts down another ghost--it's always the same ghost on each level. So, get between him & his target & you'll catch him. Then you get to eat all 5 ghosts. Big points. 4 - If the 5th ghost eats another, it grows & gains a power: red = charge fast like a bull, pink = hop far like a bunny, green = split like a mirror, yellow = eat pellets & make them big & slower to eat(?). 5 - The pills have similar color codes: red = speed up, pink = hop all ghosts into the ghost house, green = split like a mirror, yellow = your mouth moves faster but nothing really changes(?) 6 - If you've eaten a red pill & are fast, you have no excuse for not getting all the small ghosts first & then eating the big ghost. Eating the big ghost gives double his point value, so increment the point value on the small ghost & then eat the big one. 7 - Pills seem to appear as rewards for eating ghosts. 8 - Fruit seem to appear as rewards for eating dots...or based on time? Fruit point values start out really low on the first many levels. That's all I've got for now. I'm really enjoying this--this game was done quite well. Oh, and by the way, 224, 510. ;D -Jason |
| CapriRS302:
Great score, I'll be on it all week..... >:D |
| Gray_Area:
This keeps mis-reading my stick movements/there's latency that results in delay - and nearly always death. Pass. By the way, the set name is NCV2. |
| Haze:
There was some code in older versions that seems to be buggy / incorrect and caused the game to reset at various points.. That *shouldn't* happen in current versions. If it does, please let me know. |
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