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4-Player CP Critiques/Suggestions
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DaveMMR:

--- Quote from: 51mmz0rz on October 10, 2010, 01:17:44 pm ---I couldn't think of a reason not to include the extra buttons, since I don't think the CP is too crowded.  I basically think it will give players a choice of which buttons to use, and might come in handy at a later date.  Who knows, maybe I'll want to play from the far left instead of the center  :P  Is there any particular reason to remove them?

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Not a good reason to add unnecessary buttons IMO.  If you have a use for them, that's fine, but start giving guests too many choices and they're just going to get confused.  Also, the extra inch of choice really won't make a terrible difference.  I personally think less in more with buttons on a panel. 


--- Quote from: 51mmz0rz on October 11, 2010, 12:45:41 pm ---Yes, you are right, but in this case I would be using the input mode on the U360s (which can take up to 8 button inputs each) to supplement an encoder.  I actually wished I could find a way to not buy an extra encoder at all, but it wasn't in the cards.

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And there's another reason to take out some buttons.  ;)   If you lower the button count, you'll eliminate the expense of an additional encoder.

51mmz0rz:
Maybe you are right about the buttons, my reasoning is honestly pretty poor :P. My gut feeling is to leave them in, and I think people won't be confused enough to be frustrated. I guess I won't be sure until people start playing on it.

The encoder thing is tricky.  I could reduce the buttons player to 4  6  6  4, have extra 8 for coin and player buttons, and 3 admins, giving me 31 total; just enough if I had 4 U360s.  But then again I probably want at least 7 for something like the neogeo layout, or 6 6 6 6 for Isuka, and I might not even get 4 U360s; I was considering getting only 2 and using JLWs or JLFs as well.  So I think no matter my configuration I would need a dedicated encoder.
ragnar:

--- Quote from: 51mmz0rz on October 10, 2010, 11:24:36 pm ---Thanks, that is a good suggestion, it may be worth texturing a button for a point of reference.  Anyway I'm pretty satisfied, thanks everyone for the feedback.

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I would do this after you think there is a problem.  I did it because I felt there was a problem with hand shifting with the 9 button layout I have.  You might not have any problem like this though.
severdhed:
i am using two u360s with the player 1 and 2 buttons wired to them, and a keywiz from ggg for the rest of the controls.  i chose the keywiz because it has 40 inputs, plus i think 32 shifted inputs.  i figured even if i remove my u360s, the keywiz will be enough to handle everything.

4 joysticks = 16
6 buttons each for players 1 and 2 = 12
4 buttons each for players 3 and 4 = 8
4 start buttons = 4

that adds up to 40 exactly.  i can use the shazaam adapters to wire up the 4 coin buttons and the exit button as shifted inputs, and all is good...
it is cheaper than the ipac2, which has 32 inputs (a few dollars more if you count in the cost of the 5 shazaam adapters i needed), but a good bit cheaper than the ipac4.

nothing against the ipac products, they are awesome.  we have an ipac4 in our panel at work and it is great.  but, i am very pleased with the performance of my keywiz
javeryh:

--- Quote from: DaveMMR on October 11, 2010, 07:50:42 pm ---Not a good reason to add unnecessary buttons IMO.  If you have a use for them, that's fine, but start giving guests too many choices and they're just going to get confused.  Also, the extra inch of choice really won't make a terrible difference.  I personally think less in more with buttons on a panel. 
--- End quote ---

More buttons = confusion + eyesore.  People are stupid and you will be explaining everything eleventy billion times.  Also, when I'm working on one of these things I try to keep in mind the entire cabinet design.  I want it to be functional but more importantly I want it to look good in my house.  Tons of buttons on a gigantic CP just doesn't do it for me aesthetically-speaking. 

 :dunno
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