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Vanguard:
--- Quote from: pinballjim on October 11, 2010, 10:19:17 pm ---Why sell a system at a loss with a bunch of controllers when you can sell a bunch of profitable handheld devices at $200+ each and make all the players own one?
--- End quote ---
Because you quickly make up the loss in game revenue. Because you can sell advertising, movies, music, etc.... As I stated, the console and the maker of that console are going to replace your cable provider. They will be making revenue off every single thing you watch, play or listen to.
BTW, what makes you think handheld devices aren't sold at a loss?
Gorotsuki:
All I know is that I'm not paying for digital downloads,
or other such things that aren't tangible.
They can print "lease" on the box of all my disc games,
but I'm going to do what I want with them because they're mine.
Any corporate bought "law" that states otherwise will be filed under
kiss my butt.
Yeah, video games and media are going to all be on a box that you purchase
that really only gives you the opportunity to rent things, but hopefully this
will all take place after I'm dead.
SavannahLion:
--- Quote from: Vanguard on October 12, 2010, 08:35:22 am ---You probably missed this statement which I was addressing:
--- Quote from: pinballjim on October 11, 2010, 04:44:18 pm ---Clock is ticking on stand alone consoles hooked up to a TV anyway.
--- End quote ---
--- End quote ---
+1 to Vanguard.
PBJ is missing a fundamental problem with handhelds.
Not everyone wants one.
Portable gaming is great. Great when you're at the doctor's office for (aka Nintendites :laugh2:). But imagine how stupid you would look swinging your portable wiimote or lollipop at the grocery market? Imagine the lawsuit when you kill some grandmother swinging that sword attachment? There is no way, on any planet, in any time, I'm going to be waving around a bubble gum farting firearm in public, sorry.
Thanks but no thanks. I like using the big screen TV for my gaming. I like having the bass shake the chandelier as the enemies turn into giblets.
Consoles and portables are different entirely breeds. We see them cross over, but one will never outright replace the other.
Same goes for PC's. The whole PC vs Console argument has been going on since... well... almost year dot. But these nutjobs forget that PC's aren't going away any time soon (thanks legacy ---uvulas---) and people, regardless of the original intent of their PC purchase, will continue to buy games for it. Crappy games, sure (Deer Hunter to name only one best seller :banghead:) but still games nonetheless.
Yeah, there are crossovers. Yeah, consoles pick up on handheld technologies and vice versa. Handhelds can play some of the console games. So what? That sort of ---steaming pile of meadow muffin--- has been going on for a long time.
Oh and:
--- Quote from: Gorotsuki on October 12, 2010, 09:09:01 am ---All I know is that I'm not paying for digital downloads,
or other such things that aren't tangible.
They can print "lease" on the box of all my disc games,
but I'm going to do what I want with them because they're mine.
Any corporate bought "law" that states otherwise will be filed under
kiss my butt.
Yeah, video games and media are going to all be on a box that you purchase
that really only gives you the opportunity to rent things, but hopefully this
will all take place after I'm dead.
--- End quote ---
---fudgesicle--- yeah.
RayB:
--- Quote from: SavannahLion on October 12, 2010, 10:26:05 am ---Consoles and portables are different entirely breeds. We see them cross over, but one will never outright replace the other.
--- End quote ---
You'll see. Within 10 years a handheld will have the same power to deliver 1080p of highly detailed 3D, and you will have the option to play it on the portable's screen, or wirelessly transmit to your big screen TV so you can play HOWEVER YOU LIKE.
There comes a point where graphic detail reaches a maxium. The iphone screen for example, squeeze 300 dpi. You can't see pixels on it anymore. Now, the 3D horsepower in it still needs a lot of catching up, but we're talking about the future, not "right now".
massive88:
Eventually maybe. I think your 10 years estimate is a bit off though.
Pixel density is one thing, realistic physics, particle effects, anti-aliasing filters etc is another. There is still an incredible amount of headroom before real-time graphics approach that of even today's prerendered CGI (or hell, even 9 year old CGI ). Much less what will be standard in the future.
We are no where near your graphic detail maximum, which is probably somewhere beyond even perceived reality, and the gap between hand helds and consoles/PCs will remain for a long time.
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