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3D televisions
DaveMMR:
--- Quote from: Blanka on October 10, 2010, 12:46:45 pm ---Nintendo writes red numbers, Sega black ones. They might be smaller, but profit is always nicer than loss.
Ps3 and iPhone have piracy, but totally different from DS piracy. DS pirace => 90%, iPhone and PS3 piracy is under 10%.
--- End quote ---
Nintendo has been selling the Wii system at a profit from day one and the DS is the best selling system. So how exactly were they losing money? And, again, Sega didn't just say "aw heck let's just do software". They had to leave hardware in order to survive. They write in black pen now because there was no where to go but up. ;)
--- Quote from: Dartful Dodger on October 11, 2010, 05:57:55 pm ---The only thing that made a console better than a computer game was the fact that you could play it on a TV.
It doesn't take a great one to see that standalone consoles will soon be sitting on top of the CRT televisions in the landfills.
--- End quote ---
Disagree. People also choose consoles over computer gaming because it's 1000x easier. You buy a game and it'll play the same on your console as it will on your friend's same console. No worrying about compatibility, costly upgrades, etc. Also factor in game distributors who are shying away from the PC because of rampant piracy (or doing rush ports), limiting choice. Consoles aren't going anywhere for a good long time.
RayB:
*Edit* What Jim Said
+ though it's uncertain within what timeframe, there's a convergence starting to happen now, that all point to "your game on any device", along with connectivity of many types of devices to the TV.
Right now, for example, Apple has rentals and movie purchases that you can "shift" over to whatever device you want to view it on, be it your PC, Ipod Touch, Iphone, Ipad, or your television via AppleTV. Or for that matter there are cables to output video direct from your Iphone to a TV.
It won't be long before this is all wireless and has even less hoops to jump through (its pretty painless as it is, but annoying that a "rental" sits only on one device at a time).
The buzz in the games industry is about also moving in this direction. For example buying a game that can be played from wherever you happen to be. So, your Iphone while youre on the train, or then you get home, and play the same game on your PC (better graphics obviously) linked to an account that puts your score and progress to the exact same place, despite it being a different device.
Then there's digital delivery, which the game industry LOVES and looks forward to being a major solution to piracy (though as we all know, the crackers are not stupid and can find a way but at what cost to the game's features?)
As internet bandwidth increases (be it fibre optic service or 4G and 5G cell) there's also going to be the emergence of games rendered on the server and just streamed to you. You can see proofs of concept of this kind of thing already via "VNC" type applications that stream a render of a PC game to a handheld / cel phone. Just remember, whatever is crude and "too slow" now, will not be so in 10 years.
Vanguard:
Yeah, you guys don't know what you're talking about. Up until recently I worked for the company who designed the GPU's for the Xbox 360 and Wii. I moved over to a new company that bought the xbox 360 design from the first company I worked for. We ported it to mobile applications and it's 1/64 the pixel rate of the xbox 360. The next xbox will substantially more powerful than the 360.
Simple die size, batter life and heat will dictate the entire market for mobile. I know what is in the pipe for the consoles and what is currently being worked on. Consoles are here to stay and will become more of a player in media delivery and gaming than they are now.
Mobile will have its place but the primary and most compelling market will be consoles. PC's aren't going to be the primary gaming platform because of the cost and because developers don't like the massively complicated configuration management that comes with a device that can have any myriad of GPU, memory, etc... performance profiles.
Mobile gaming is compelling right now simply because it's a low cost of engagement. You can dust of games from 10 years ago, do a little retooling and have a new market for your games. Next gen consoles will take a front seat once they are nearing market deployment.
jimmy2x2x:
You say the next xbox will be substantially more powerful than the 360?
Portable devices have physical, battery and heat considerations?
PC's aren't the primary platform?
Consoles are the primary platforms not handhelds?
Older games are given new leases of life on portable platforms?
So your industry insight is, in a nutshell:
The market will continue with the exact same trend we are experiencing now.
Did I miss something?
Vanguard:
You probably missed this statement which I was addressing:
--- Quote from: pinballjim on October 11, 2010, 04:44:18 pm ---Clock is ticking on stand alone consoles hooked up to a TV anyway.
--- End quote ---
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