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Jamma/XBOX 360 Candy Cab *Final Panel PICS, VIDEO, LED's

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Paladin:

Nice to see another shmup candy cab!  I'm working on mine as well.  It's got a Dreamcast in it now, and I'm adding a 360 as well.

I just got 2 of those same controllers in the mail, and will be hacking them like yours in the next couple days.  I've been loading up games and making sure they work but haven't paid attention to what buttons I need for shmups other than A and B.  Do you find that A, B, X, Y are enough?  Can you configure the buttons on 360 games?  I guess I need to fire some up and actually pay attention to what I need!


BurgerKingDiamond:

@jimmy2x2x
thanks, it's a really good setup. Now I need to work on my scores, no more excuses! (well I can blame the sticks until I get those new ones..)

@emphatic
I can see why these sticks would be good for fighters. I'll keep them around in case I do another cab in the future.

As for the TV, I got pretty lucky. I took in the black bezel to the pawn shop and put it on all the 27" TV's to see which one fit the best. I was so surprised to find one that fit so perfectly, AND had component and s-video input. And the best part was that it was only $40!! The converter was only $35, so overall breaking the monitor wasn't too costly of a mistake. And, the component input for xbox is definitely and upgrade.

the pcb's look great. Maybe not arcade perfect, but I don't really know without being able to do a side by side comparison. So overall I would say very good. the converter comes with individual pots for R G B. I had to mess with them a little bit, because at first the colors were over saturated.

As for Deathsmiles, I can still play it on my room mates xbox on the 42" flatscreen, but I'll have to put up with using an xbox controller... I think it's playable enough, but I haven't really given it serious attention. I got it the special edition with the faceplate the day it came out just because I was excited to see a CAVE release in the US.

@paladin
Every game that I've played on xbox so far (Raiden IV, Mushi Futari, Raiden Fighters Aces, Deathsmiles) let's you configure the fire/bomb buttons to any of the A,B,X,Y,LB,LT,RB,RT. My panel already had 5 buttons, so I just connected 4 to the A,B,X,Y and 1 to start, plus a separate button for HOME. This is sufficient for MOST shmups. I say most, because Deathsmiles needs like 5-6 buttons, but that doesn't really matter because I won't be playing it.

emphatic:


--- Quote from: BurgerKingDiamond on October 10, 2010, 10:38:28 am ---I took in the black bezel to the pawn shop and put it on all the 27" TV's to see which one fit the best. I was so surprised to find one that fit so perfectly, AND had component and s-video input.
--- End quote ---

That's a pretty smart way of finding it.  :applaud:I wish we had a pawn shop in my town. Also, most consumer TVs have much better CRT quality than arcade monitors. They are mostly made from B or C grade tubes and TVs from A grade (of course depending on the brand and so on).


--- Quote from: BurgerKingDiamond on October 10, 2010, 10:38:28 am ---This is sufficient for MOST shmups. I say most, because Deathsmiles needs like 5-6 buttons, but that doesn't really matter because I won't be playing it.

--- End quote ---

Not entirely true. The arcade PCB for DeathSmiles uses 3 buttons. Left, Right, and Bomb. The full auto buttons + lock shot is just for the 360 version, and not really needed unless you play with a game pad (as mashing buttons isn't as easy as with an arcade controller).  ;D If you want to play DeathSmiles 1.1 (360 exclusive mode) "properly" you need an extra stick to control the characters familiar as well. Me, I just stick to the arcade setup (4 buttons) as both ESPGALUDA II and the upcoming Do-Donpachi Dai-Fukkatsu uses 4 buttons.

As for Futari, the Arcade PCB uses 3 buttons, the 4th button is added for Arrange mode. So 4 buttons is pretty much all you need if you're going to play ONLY arcade shmup ports.

BurgerKingDiamond:

ahhhhhh, I see. I was just going off the 360 version, which is all I've ever played  :dunno :dunno.

Oh, one thing I forgot to mention. the converter I have will only work with Standard Resolution games. So would it be compatible with the current generation CAVE pcb's? Not that it matters much, because I don't see myself ever shelling out the money for one of the newer CAVE boards.

Franco B:

All Cave games are standard 15k res so you should be fine if you decide to invest.

Shame about necking the monitor  :'(

Apologies but DonPachi is on route to me.

Enjoy your Candy  :cheers:

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