Main > Lightguns |
lightgun buttons not working in mame |
(1/1) |
severdhed:
hey guys, since my showcase mame setup is using a CRT TV over component video as a display, it seemed like a no brainer to try to get my guncon2 guns working. i have the official namco gun, so i installed wingun (from what i read, it is the only one that works with the namco branded guns). i got the gun to move the mouse in windows and i can right and left click. i set my mame.ini up so that lightgun =1 and i get the gun to move the crosshairs around. however i can't seem to get it to recognize the buttons on the gun. i have to press p1button1 to shoot. i tried hitting tab and going to the control settings for that specific game (tried a few to make sure it wasn't something wrong with the game) for this example, lets use police trainer. anyway, when i go to button1 and hit enter to define it, when i press the trigger, it doesnt recognize it. i tried both pointing at the screen and away. the screen flashes when i pull the trigger, but i cant use it to shoot, nor can i use any of the other buttons in the game. how to i get this working? i am using mame .124 on windows xp if that makes a difference. thanks |
JustMichael:
First off I do not have guncon2 guns so if I get something wrong I apologize. You said in windows you can left click and right click so I am guessing that you are doing this with the gun buttons? If this is the case is mouse set to 1 in the Mame.ini? |
severdhed:
yeah, i can click around windows using the gun buttons, just not in mame. here is my mame.ini file: <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE FILENAME OPTIONS # cheat_file cheat.dat hiscore_directory hi # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite wavwrite # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 0 # # CORE SCREEN OPTIONS # brightness 1.00 contrast 1.0 gamma 1.00 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.00 flicker 0.00 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # # ctrlr <NULL> (not set) mouse 1 joystick 1 lightgun 1 multikeyboard 0 multimouse 1 steadykey 0 offscreen_reload 1 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device joystick pedal_device joystick dial_device mouse trackball_device mouse lightgun_device lightgun positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 # # CORE MISC OPTIONS # bios default cheat 1 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution 640x432 view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 1 full_screen_brightness 1.00 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 |
Marsupial:
if it is anything like my act labs gun, you need to enable mouse AND gun in MAME. Then you need to calibrate. then it should work. I suggest using the "2nd button offscreen reload" as more games needs that than a 2nd button. |
bkenobi:
Make sure you set up the buttons correctly in the Wingun driver. If I remember correctly, if you don't set them up to output certain buttons to certain mouse buttons, MAME won't recognize the button presses. |
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