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USB vs PS/2 vs COM vs LPT
RandyT:
--- Quote from: Driver-Man on September 26, 2010, 11:13:52 pm ---Only Sith deals in absolutes.
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Reality = not your bag, eh?
--- Quote ---Why do you not make USB keyboard encoders, but only PS/2?
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Somewhat spotty compatibility with older OSes when you deviate from the "boot compatible" keyboard device. I even have a device that should be boot compliant which works fine under 98SE and XP, but performs poorly for gaming under 2K. Haven't tested it with Win7 yet, but I'll bet it's ok. If it is, it will probably see the light of day eventually. PS/2 just works, though, and I've seen a lot of folks here resort to using it when the USB side of things doesn't go their way. That's why I tend to coax folks into using PS/2 for key input if they have the port available to them, and have never had anyone be disappointed with the performance they experience for doing so. If nothing else, it does an excellent job for this application, and doesn't use up a USB port that could be used for something else a little less mundane.
RandyT
JustMichael:
Passmark does NOT calculate the keys per second correctly:
Malenko:
I wish I knew why we are all so inclined to be your personal google. 2 "big threads" by you, both you dont really read the info provided until someone posts up some pictures for you. Guess I'll start replying with words written in a venn diagram via MSPaint and post in GIF format but I think even that effort would be wasted.
What exactly was the point of this thread again?
JustMichael:
--- Quote from: Malenko on September 27, 2010, 01:33:03 am ---What exactly was the point of this thread again?
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Now that is a very good question! :applaud:
Driver-Man:
--- Quote from: Malenko ---What exactly was the point of this thread again?
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Everyone can obtain their own numbers now, after that, the point is whatever you choose it to be. You could also ask your friendly neighborhood Driver-Man to make you a better driver for that crappy USB connection of yours.
--- Quote from: JustMichael ---Now that is a very good question!
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Don't you see 7ms lag between each key would mean only about TWO KEYS per frame @60 FPS animation?
If you don't see what kind of impact that can have on game play, then this is perfect forum to ask about it.
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Yes, that program does not calculate 'key/sec' correctly, possibly it gets confused with buffering, so sometimes keys will keep coming long after you stop pressing any keys, which might very well be the Windows fault, and if MAME uses that same way to read keyboard, than the MAME too would inherit that same buffering bug/behavior. I never noticed anything like it though, but perhaps I did not try hard enough. You? Have you seen any bugs like that in MAME?
--- Quote from: Marsupial ---What, you needed drawing to understand/believe what's been said and referrenced all along???
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I suppose you could say that, yes. Why?
Do you not see the "bottleneck"?