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Is there something special about the letter "Q" in Mame?
Turnarcades:
Dunno, but just in case I'd avoid using Q and just use a different key.
jhuie:
Well q is the default for the third button on player 2. I went to my other machine and checked and it was set to q, even thought it doesn't use a 3rd button. But....when I went to change it and then change it back to q again....it won't let me. I don't know if this is a bug in Mame or a "feature" or just something I have configured wrong on both boxes. I like the idea of using the default keys and it would be better than having to go figure out how to reprogram the jpac. But it won't let me! :(
bkenobi:
You can always manually edit the cfg file. But, if MAME doesn't detect the button in the setup, it probably won't during game play either.
Dazz:
--- Quote from: jhuie on September 19, 2010, 11:10:58 am ---Yes, I'm using Hyperspin. No, I didn't copy it from the other machine. It was a fresh install. Are other people able to map a q to a button? Button 3 specifically? Or is there something in Mame that disables that?
--- End quote ---
Disable, the use HyperLaunch option in HyperHQ for HyperSpin. By default that locks out the Q & S buttons in MAME. HyperLaunch is not needed for MAME. Also, HyperLaunch force quits MAME on exit. Any button changes you made in MAME will not save unless HyperLaunch is disabled.
shateredsoul:
--- Quote from: Dazz on September 19, 2010, 12:49:21 pm ---
--- Quote from: jhuie on September 19, 2010, 11:10:58 am ---Yes, I'm using Hyperspin. No, I didn't copy it from the other machine. It was a fresh install. Are other people able to map a q to a button? Button 3 specifically? Or is there something in Mame that disables that?
--- End quote ---
Disable, the use HyperLaunch option in HyperHQ for HyperSpin. By default that locks out the Q & S buttons in MAME. HyperLaunch is not needed for MAME. Also, HyperLaunch force quits MAME on exit. Any button changes you made in MAME will not save unless HyperLaunch is disabled.
--- End quote ---
yup, that's why i asked ;D , I had that same issue with other buttons .. I had issues if a button in the emulator matched one of the admin buttons in hyperlaunch