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| Once again, about buttons |
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| eds1275:
I think that is a seriously debatable statement, and based only on a player's preference. Arguing about it would be a waste of time, and there would be no victoly. |
| Rick:
--- Quote from: eds1275 on August 23, 2010, 12:35:49 pm ---Arguing about it would be a waste of time, and there would be no victoly. --- End quote --- Frawless victoly? ;D |
| oyama82:
if you build a cab you need to play everything as much as possible 7 button panel is a serious matter that you shouldnt throw it away easily we dont talk about mahjong games here but for neogeo,a whole history |
| eds1275:
--- Quote from: Rick Elphinstone on August 23, 2010, 12:37:35 pm --- --- Quote from: eds1275 on August 23, 2010, 12:35:49 pm ---Arguing about it would be a waste of time, and there would be no victoly. --- End quote --- Frawless victoly? ;D --- End quote --- No, the usual Samurai Shodown Victoly. Personally I like the MK games, then the Capcom and Neo Geos, in that order. But they are all good. And sometimes, the bad ones are so bad they are fun[ny] to play. |
| Ginsu Victim:
There are curved 6-button layouts that allow you to still have a Neo Geo type layout within it: Disregarding the 7th button, you can configure this setup to use the bottom-left button as A, and the top row as B, C, and D. |
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