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I need mouse buttons on my CP ;(
EVEGames:
I've wondered about on-screen keyboards as well. How well they work from within the various emulators, and how you would call them up and close them down, I would be very curious.
markronz:
Well, I can tell you what I did with my CP, as I also went through this same internal struggle. I just didn't want dedicated mouse buttons on the CP, and yet, I still wanted them available. I also didn't like having any of my player buttons be dedicated mouse buttons. While MAME supports mouse clicks, some other emulators aren't as friendly.
My solution I came up with, was to use a DPDT switch. I have this DPDT switch hidden. Mine is behind the bottom coin door but, obviously, you could hide it wherever you wanted. I've wired this DPDT switch up to Player 1, buttons 5 and 6.
- When the DPDT switch is in one direction, the 5 and 6 buttons are the normal keyboard button presses that I have configured in all of my emulators.
- When the DPDT switch is in the other position, the 5 and 6 buttons are then mouse buttons.
That way, when I want to use the mouse for admin stuff or whatever, I just flip the switch and away I go. Otherwise it's flipped to the other side, and everything is just normal game controls.
You get the idea....
Franco B:
Great idea :applaud:
jimmy2x2x:
How do you handle both grounds (from the mouse input and keyboard input) the dpdt switch would only handle inputs wouldn't it?