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| How To Make MAME Look Good on an Arcade Monitor. ULTIMARC HELP ME!!! :) |
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| tyson171:
I thought the same thing creeper, I changed my resolution and it worked fine, but later on I checked my mame.ini and it automatically changed it back to d3d? Everything looks/works fine so I never really worried about it! |
| AndyWarne:
Those 3 settings must be set otherwise you will not get native resolutions. But there is an issue with Windows 7 which is mentioned on the ArcadeVGA install page. Win7 has a problem switching from interlaced to non-interlaced resolutions. So you need to set the desktop or front end to 640 x 288 which is a non-interlaced res, otherwise when the game starts, the resolution will not switch. This does not apply if you are using a multi-frequency monitor. In fact this appears to be a bug in DirectDraw on Win7. The cure for this would of course be to run Direct 3D because MS dont support DDraw any more, but unfortunately Mame will not run unstretched in D3D. I have been pressing the mame devs to implement native resolution on D3D for years. I also have some utility programs which will switch the res to 640 X 288 and back to 640 X 480 which can be used as another workaround, having the front end run the 640 x 288 switcher before every game for example. |
| Creeper:
Hey Tyson, I checked my mame.ini and its still set to ddraw. That being said, I am using a multi frequency monitor as Andy mentioned. |
| Kokapetl:
I recommend using CabMame, it allows you to turn off some graphical features that scale etc. (ruin) the true output of games. This combined with a tool to automate the resolution config files (arcadevgarestool or something like that). I managed to get mine working like this, although I'm still having a problem with vertical games (they appear super thin when I try to rotate them to suit my horizontally orientated monitor). |
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